Mathematics Education for a New Era: Video Games as a Medium for Learning
Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy. Read the author's monthly MAA column Devlin's Angle
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Mathematics Education for a New Era: Video Games as a Medium for Learning
Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy. Read the author's monthly MAA column Devlin's Angle
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Mathematics Education for a New Era: Video Games as a Medium for Learning
218
Mathematics Education for a New Era: Video Games as a Medium for Learning
218
250.0
In Stock
Product Details
ISBN-13: | 9781138427884 |
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Publisher: | Taylor & Francis |
Publication date: | 11/15/2017 |
Pages: | 218 |
Product dimensions: | 6.00(w) x 9.00(h) x (d) |
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