Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
No detailed description available for "Mathematics for Computer Graphics and Game Programming".
1129707572
Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
No detailed description available for "Mathematics for Computer Graphics and Game Programming".
69.95 In Stock
Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction

Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction

Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction

Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction

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Overview

No detailed description available for "Mathematics for Computer Graphics and Game Programming".

Product Details

ISBN-13: 9781683923565
Publisher: Mercury Learning and Information
Publication date: 01/22/2019
Pages: 400
Product dimensions: 7.00(w) x 9.00(h) x (d)

Table of Contents

Introduction to Computer Graphics
Vector Representation of Geometric Entities
Two-dimensional Transformation
Three-dimensional Transformation
Parametric Representation of Planar Curves
Parametric Representation of Space Curves
Parametric Representation of Surfaces
Windowing and Clipping
Generation of 3D Models
Projections
Graphics Programs in the C Language
OpenGL with Computer Graphics
Programming Graphics Using OpenGL.
Appendices
Index
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