Mathematics for Computer Graphics Applications / Edition 2

Mathematics for Computer Graphics Applications / Edition 2

by Michael Mortenson
ISBN-10:
083113111X
ISBN-13:
9780831131111
Pub. Date:
01/11/1999
Publisher:
Industrial Press, Inc.
ISBN-10:
083113111X
ISBN-13:
9780831131111
Pub. Date:
01/11/1999
Publisher:
Industrial Press, Inc.
Mathematics for Computer Graphics Applications / Edition 2

Mathematics for Computer Graphics Applications / Edition 2

by Michael Mortenson

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Overview

This completely revised Second Edition of "Computer Graphics" includes valuable information on major organizational changes within the last few years. This edition brings to the fore the basic mathematical tools of computer graphics, including vectors, matrices, and transformations. Additionally, it provides a strong, comprehensive base in exploring math, computer science, physics, engineering, and in special subjects such as algebraic and computational geometry, geometric modeling, and CAD/CAM. A highly diversified book that can be utilized as a primary textbook, supplemental teaching resource, individual tutorial, or key reference text.
  • Includes new chapters on symmetry, limit and continuity, constructive solid geometry, and the Bezier curve.
  • Provides many new figures and exercises.  
  • Contains an annotated suggested reading list with exercises and answers in each chapter.
  • Appeals to both academics and professionals.
  • Offers a new solutions manual for instructors.

Product Details

ISBN-13: 9780831131111
Publisher: Industrial Press, Inc.
Publication date: 01/11/1999
Edition description: Second Edition
Pages: 416
Sales rank: 643,066
Product dimensions: 7.00(w) x 10.00(h) x 1.00(d)

About the Author

Michael E. Mortenson does independent research and writes on topics in geometric and 3D modeling. He is a former research scientist with a major aerospace corporation, and the author of several successful textbooks, including Geometric Modeling, Third Edition, Mathematics for Computer Graphics Applications, 2e, Geometric Transformations for 3D Modeling, 2e, and 3D Modeling, Animation, and Rendering: An Illustrated Lexicon. These works have garnered over 2400 citations. He is a graduate of the UCLA School of Engineering.

Table of Contents

Vectors Matrix Algebra Transformations Symmetry and Groups Limit and Continuity Topology Halfspaces Points Lines Planes Polygons Polyhedra Constructive Solid Geometry Curves The Bezier Curve Surfaces Computer Graphics Display Geometry Display and Scene Transformations Bibliography Answers to Selected Exercises Index
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