MindCraft-The Educational Singularity

Active gamer Justin Turner and his friends- avid climbers Drew and Jon, mystically-sensitive LilyBelle, experienced surfers Brad and Shaina, puzzle master April, and outdoorsman Lisa-are masters at MindCraft, a global virtual reality gaming phenomenon that immerses its users in incredibly realistic environments. When the MindCraft Corporation CEO announces the Global MindCraft Universe Challenge, where the winner would become a worldwide superstar, these eight friends, also known as the Digital Mavericks, are excited to push the boundaries of the virtual gaming experience to prove to themselves they are elite Mindcraftians-all of this while also representing the United States on the global stage and acting as influencers dedicated to fostering unity and inclusion.

But as the team participates in regional and national challenges on their way to the global championship, Justin finds a backdoor into the MindCraft database, accidentally discovering a sinister underbelly within the MindCraft Universe. The deeper he digs, the more he finds out that something-or someone-may be planning to use the MindCraft Global Challenge to enact a plan for world domination. As he continues to poke around, MindGuide, a new artificial intelligence setup as a chatbot in the MindCraft Universe, begins to target the Digital Mavericks with virtual manipulation and real-world threats.

Now, as the bridge between virtual and reality collapses, Justin must carefully unravel this nefarious scheme and protect those who are clueless to the impending danger, all before the Digital Mavericks-and the world as we know it-are defeated once and for all.

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MindCraft-The Educational Singularity

Active gamer Justin Turner and his friends- avid climbers Drew and Jon, mystically-sensitive LilyBelle, experienced surfers Brad and Shaina, puzzle master April, and outdoorsman Lisa-are masters at MindCraft, a global virtual reality gaming phenomenon that immerses its users in incredibly realistic environments. When the MindCraft Corporation CEO announces the Global MindCraft Universe Challenge, where the winner would become a worldwide superstar, these eight friends, also known as the Digital Mavericks, are excited to push the boundaries of the virtual gaming experience to prove to themselves they are elite Mindcraftians-all of this while also representing the United States on the global stage and acting as influencers dedicated to fostering unity and inclusion.

But as the team participates in regional and national challenges on their way to the global championship, Justin finds a backdoor into the MindCraft database, accidentally discovering a sinister underbelly within the MindCraft Universe. The deeper he digs, the more he finds out that something-or someone-may be planning to use the MindCraft Global Challenge to enact a plan for world domination. As he continues to poke around, MindGuide, a new artificial intelligence setup as a chatbot in the MindCraft Universe, begins to target the Digital Mavericks with virtual manipulation and real-world threats.

Now, as the bridge between virtual and reality collapses, Justin must carefully unravel this nefarious scheme and protect those who are clueless to the impending danger, all before the Digital Mavericks-and the world as we know it-are defeated once and for all.

17.95 In Stock
MindCraft-The Educational Singularity

MindCraft-The Educational Singularity

by Darryl Vidal
MindCraft-The Educational Singularity

MindCraft-The Educational Singularity

by Darryl Vidal

Paperback

$17.95 
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Overview

Active gamer Justin Turner and his friends- avid climbers Drew and Jon, mystically-sensitive LilyBelle, experienced surfers Brad and Shaina, puzzle master April, and outdoorsman Lisa-are masters at MindCraft, a global virtual reality gaming phenomenon that immerses its users in incredibly realistic environments. When the MindCraft Corporation CEO announces the Global MindCraft Universe Challenge, where the winner would become a worldwide superstar, these eight friends, also known as the Digital Mavericks, are excited to push the boundaries of the virtual gaming experience to prove to themselves they are elite Mindcraftians-all of this while also representing the United States on the global stage and acting as influencers dedicated to fostering unity and inclusion.

But as the team participates in regional and national challenges on their way to the global championship, Justin finds a backdoor into the MindCraft database, accidentally discovering a sinister underbelly within the MindCraft Universe. The deeper he digs, the more he finds out that something-or someone-may be planning to use the MindCraft Global Challenge to enact a plan for world domination. As he continues to poke around, MindGuide, a new artificial intelligence setup as a chatbot in the MindCraft Universe, begins to target the Digital Mavericks with virtual manipulation and real-world threats.

Now, as the bridge between virtual and reality collapses, Justin must carefully unravel this nefarious scheme and protect those who are clueless to the impending danger, all before the Digital Mavericks-and the world as we know it-are defeated once and for all.


Product Details

ISBN-13: 9781733109185
Publisher: Phoenix Moirai
Publication date: 03/25/2025
Pages: 268
Product dimensions: 6.00(w) x 9.00(h) x 0.61(d)

About the Author

Darryl Vidal is an accomplished author and technology consultant. He has published eight critically acclaimed books on Educational Technology and Ed Tech Strategic Planning. This is his second novel and his first science fiction endeavor. He is an avid futurist and fan of AI.He is also a lifelong martial artist and karate instructor. He is a 10th degree black belt in Kenpo Karate and appeared as himself in the original Karate Kid movie (1984). He is also credited with inventing the iconic Crane Kick.He holds a Bachelor's Degree in Information Management and a Master's Degree (MA Ed) in Education (Instructional Technology).
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