Mindstorms: Children, Computers, And Powerful Ideas
Seymour Papert was among the first to see that massive change was needed in the education system, particularly in the fields of math and science, and in the role that technology could play in learning. Mindstorms is the book born of these observations. Papert posits two central themes: that children can learn to use computers and technology in a masterful way, and that mastery can change the way they learn everything else, even outside the classroom.

Papert makes the point that in classrooms saturated with technology there is actually more socialization, and that the technology often contributes to increased interaction among students and between students and instructors.

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Mindstorms: Children, Computers, And Powerful Ideas
Seymour Papert was among the first to see that massive change was needed in the education system, particularly in the fields of math and science, and in the role that technology could play in learning. Mindstorms is the book born of these observations. Papert posits two central themes: that children can learn to use computers and technology in a masterful way, and that mastery can change the way they learn everything else, even outside the classroom.

Papert makes the point that in classrooms saturated with technology there is actually more socialization, and that the technology often contributes to increased interaction among students and between students and instructors.

18.99 In Stock
Mindstorms: Children, Computers, And Powerful Ideas

Mindstorms: Children, Computers, And Powerful Ideas

by Seymour A Papert
Mindstorms: Children, Computers, And Powerful Ideas

Mindstorms: Children, Computers, And Powerful Ideas

by Seymour A Papert

Paperback(Revised ed.)

$18.99 
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Overview

Seymour Papert was among the first to see that massive change was needed in the education system, particularly in the fields of math and science, and in the role that technology could play in learning. Mindstorms is the book born of these observations. Papert posits two central themes: that children can learn to use computers and technology in a masterful way, and that mastery can change the way they learn everything else, even outside the classroom.

Papert makes the point that in classrooms saturated with technology there is actually more socialization, and that the technology often contributes to increased interaction among students and between students and instructors.


Product Details

ISBN-13: 9781541675124
Publisher: Basic Books
Publication date: 10/06/2020
Edition description: Revised ed.
Pages: 288
Product dimensions: 5.40(w) x 8.10(h) x 0.90(d)

About the Author

Seymour Papert (1928-2016) was a professor of mathematics and education at MIT, where he co-founded the Artificial Intelligence and Media Laboratories. He was the co-inventor of the LOGO programming language. He is the author of numerous books, including Perceptrons, The Connected Family, and The Children's Machine.


Mitchel Resnick is Lego Papert Professor of Learning Research, Director of the Okawa Center, and Director of the Lifelong Kindergarten group at the Massachusetts Institute of Technology (MIT) Media Lab. A former student of Papert's, Resnick developed Scratch, a programming language designed to help children learn coding, and his project Programmable Bricks served as the foundation for LEGO Mindstorms. He is the recipient of the Harold W. McGraw Jr. Prize in Education. Resnick is also the author of Lifelong Kindergarten.

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