Mixed Reality: Merging Real and Virtual Worlds

Mixed Reality: Merging Real and Virtual Worlds

ISBN-10:
3642875149
ISBN-13:
9783642875144
Pub. Date:
09/26/2013
Publisher:
Springer Berlin Heidelberg
ISBN-10:
3642875149
ISBN-13:
9783642875144
Pub. Date:
09/26/2013
Publisher:
Springer Berlin Heidelberg
Mixed Reality: Merging Real and Virtual Worlds

Mixed Reality: Merging Real and Virtual Worlds

Paperback

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Overview

This volume is the first book describing the new concept of "Mixed Reality" which is a kind of virtual reality in a broader sense. Published as the proceedings of the first International Symposium on Mixed Reality and written by an interdisciplinary group of experts from all over the world in both industry and academia, this book provides an in-depth look at the current state of mixed reality technology and the scope of its use in entertainment and interactive arts, as well as in engineering and medical applications.

Because of the inherent interdisciplinary applications of the mixed reality technology, this book will be useful for computer scientists in computer graphics, computer vision, human computer interaction, and multimedia technologies, and for people involved in cinema/movie, architecture/civil engineering, medical informatics, and interactive entertainment.


Product Details

ISBN-13: 9783642875144
Publisher: Springer Berlin Heidelberg
Publication date: 09/26/2013
Edition description: Softcover reprint of the original 1st ed. 1999
Pages: 418
Product dimensions: 6.10(w) x 9.25(h) x 0.04(d)

Table of Contents

I Overview and Perspective.- 1 A Taxonomy of Real and Virtual World Display Integration.- 1.1 Definition of Mixed Reality.- 1.2 Centricity and Control Issues Associated With Mixed Reality.- 1.3 Global Taxonomy of Mixed Reality Display Integration.- References.- 2 Displays for Augmented Reality: Historical Remarks and Future Prospects.- 2.1 Introduction.- 2.2 Summary of Augmented Reality Display Technologies and Examples of Their Use.- 2.3 Conclusion.- References.- 3 Virtualized Reality: Digitizing a 3D Time-Varying Event As Is and in Real Time.- 3.1 Introduction.- 3.2 Modeling Real Events into Virtual Reality.- 3.3 Related Work.- 3.4 Virtualized Reality Studio: From Analog “3D Dome” to Digital “3D Room”.- 3.5 Creation of Three-Dimensional Model.- 3.6 Combining Multiple Events.- 3.7 Examples.- 3.8 Conclusions.- References.- 4 Steps Toward Seamless Mixed Reality.- 4.1 Introduction.- 4.2 Outline of the MR Project.- 4.3 Approaches to Seamless Augmented Reality.- 4.4 Approaches to Seamless Augmented Virtuality.- 4.5 3D Display Technologies.- 4.6 Concluding Remarks and Future Studies.- References.- II Registration and Rendering.- 5 Vision-Based Geometric Registration of Virtual and Real Worlds.- 5.1 Introduction.- 5.2 Depth of Real World by Occlusion Detectable Stereo.- 5.3 Synthesis of Novel Views of a Virtual Object from Several Images.- 5.4 A Linear Method for Euclidean Motion/Structure in Real Time.- 5.5 Conclusion.- References.- 6 Augmented Reality Tracking in Natural Environments.- 6.1 Introduction.- 6.2 Indoor Tracking.- 6.3 Outdoor Tracking.- 6.4 Summary and Conclusions.- References.- 7 Stereo Vision Based Video See-through Mixed Reality.- 7.1 Introduction.- 7.2 Algorithms.- 7.3 Experiments and Discussion.- 7.4 Conclusion.- References.- 8 Photometric Modeling for Mixed Reality.- 8.1 Introduction.- 8.2 Creating Models from Observation.- 8.3 Integrating Virtual Objects with a Real Scene.- 8.4 Conclusions.- References.- 9 The Ray-Based Approach to Augmented Spatial Communication and Mixed Reality.- 9.1 Introduction.- 9.2 Integrated 3-D Visual Communication System.- 9.3 Ray-Based Representation of Visual Cues.- 9.4 Applications of Ray-Based Approach.- 9.5 Conclusions.- References.- 10 Building a Virtual World from the Real World.- 10.1 Introduction.- 10.2 Data Capturing System.- 10.3 Image Reproduction Systems.- 10.4 Image-Based Walk-Through System.- 10.5 Conclusion.- References.- III Multi-Sensory Augmentation.- 11 Auditory Distance Perception in Real, Virtual, and Mixed Environments.- 11.1 Introduction.- 11.2 Information for Directional Localization.- 11.3 Information for Distance Localization.- 11.4 Measurement of Perceived Distance Using Perceptually Directed Action.- 11.5 Externalization of Earphone-based Virtual Sound.- 11.6 Virtual Sound in Mixed Environments.- 11.7 An Application of Mixed Auditory Environments: The Personal Guidance System.- References.- 12 Feel-through: Augmented Reality with Force Feedback.- 12.1 Introduction.- 12.2 Basic Idea of Feel-through.- 12.3 Force Display for Feel-through.- 12.4 System Design.- 12.5 Evaluation of Prototypes.- 12.6 Wearable Force Display and Mobile Augmented Reality.- 12.7 Conclusions.- References.- 13 Tangible Bits: Coupling Physicality and Virtuality Through Tangible User Interfaces.- 13.1 Bits and Atoms: GUI, VR, AR, MR, UbiComp.- 13.2 Tangible Bits: Key Concepts.- 13.3 Tangible Interface Designs.- 13.4 Illuminating Light.- 13.5 InTouch.- 13.6 Ambient Media: Water Lamp and Pinwheels.- 13.7 Conclusions.- References.- IV Communication and Collaboration.- 14 Augmented Telexistence.- 14.1 Telexistence.- 14.2 Augmented Reality in Telexistence.- 14.3 R-Cubed & HRP.- 14.4 Augmented Reality in HRP.- 14.5 Conclusion.- References.- 15 Collaborative Mixed Reality.- 15.1 Introduction.- 15.2 Motivation: Why Collaborative Mixed Reality.- 15.3 Collaborative Interfaces for Three Dimensional CSCW.- 15.4 Our Work.- 15.5 Computer Vision Methods for Collaborative Mixed Reality.- 15.6 Conclusions.- References.- 16 Virtual Reality Technologies for Multimedia Communications.- 16.1 Introduction.- 16.2 Virtual Metamorphosis System.- 16.3 Novel View Generation.- 16.4 Fatigueless Head Mount 3D Display.- 16.5 User Interface in Virtual Environments.- 16.6 Conclusion.- References.- V Systems: Design Considerations and Future Trends.- 17 Operator Localization of Virtual Objects.- 17.1 Introduction.- 17.2 Experiment 1.- 17.3 Experiment 2.- 17.4 Experiment 3.- 17.5 Experiment 4.- 17.6 Design Considerations.- References.- 18 Augmented Reality: A Balancing Act Between High Quality and Real-Time Constraints.- 18.1 Introduction.- 18.2 Applications/Demonstrations.- 18.3 System Architecture.- 18.4 Live Optical Tracking of User Motions.- 18.5 Off-line Calibration of Video Sequences.- 18.6 Presentation of Virtual Information.- 18.7 Discussion.- References.- 19 MR Aided Engineering: Inspection Support Systems Integrating Virtual Instruments and Process Control.- 19.1 Introduction.- 19.2 MR Technology Applicable for Manufacturing.- 19.3 Paper Manual to MR-Integrated Instruction.- 19.4 MR-Integrated Instruments.- 19.5 A Desktop Environment for PCB by MR.- 19.6 A Backpacking Environment for Power Parts by MR with HMD.- 19.7 Conclusions.- References.- 20 Wearing It Out: First Steps Toward Mobile Augmented Reality Systems.- 20.1 Introduction.- 20.2 Related Work.- 20.3 ARC: Augmented Reality for Construction.- 20.4 A Touring Machine.- 20.5 System Design.- 20.6 Conclusions and Future Work.- References.- 21 The Challenge of Making Augmented Reality Work Outdoors.- 21.1 Background in Augmented Reality.- 21.2 Motivation for Outdoor Augmented Reality.- 21.3 Analysis of Problem Areas.- 21.4 Approaches and Conclusions.- References.- 22 An Outdoor Augmented Reality System for GIS Applications.- 22.1 Introduction.- 22.2 The Related Works.- 22.3 Outdoor AR System for GIS Application.- 22.4 Experiment.- 22.5 Conclusions and Future Works.- References.
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