Mobile Services for Toy Computing
The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies.

This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.

1133119563
Mobile Services for Toy Computing
The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies.

This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.

54.99 In Stock
Mobile Services for Toy Computing

Mobile Services for Toy Computing

by Patrick C. K. Hung (Editor)
Mobile Services for Toy Computing

Mobile Services for Toy Computing

by Patrick C. K. Hung (Editor)

Paperback(Softcover reprint of the original 1st ed. 2015)

$54.99 
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Overview

The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies.

This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.


Product Details

ISBN-13: 9783319353753
Publisher: Springer International Publishing
Publication date: 10/22/2016
Series: International Series on Computer, Entertainment and Media Technology
Edition description: Softcover reprint of the original 1st ed. 2015
Pages: 192
Product dimensions: 6.10(w) x 9.25(h) x 0.02(d)

Table of Contents

Introduction to Toy Computing.- Toy Computing Background.- Mobile Computing Toys: Marketing Challenges and Implications.- Toys and Mobile Applications: Current Trends and Related Security Issues.- Emerging Human-Toy Interaction Techniques with Augmented and Mixed Reality.- Advanced Sound Integration for Toy-Based Computing.- Augmented Reality for Mobile Service of Film-Induced Tourism App.- Privacy Requirements in Toy Computing.- Case Study: Approaching the Learning of Kanji through Augmented Toys in Japan.

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