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A menagerie of deadly monsters for the world’s greatest roleplaying game
The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders–a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.
The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.
The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.
• The second of three core rulebooks, this book details all manner of creatures that characters might encounter over the course of their adventures.
• An essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players.
• Created as part of a massive public playtest involving more than 170,000 fans of the game.
|Publisher:||Wizards of the Coast|
|Series:||D&D Core Rulebook Series|
|Product dimensions:||8.20(w) x 11.00(h) x 0.80(d)|
About the Author
PETER LEE is a game designer at Wizards of the Coast. When not designing sets of dungeon tiles, he creates board games and other non-roleplaying games, including the Wrath of Ashardalon Board Game and The Legend of Drizzt Board Game.
RODNEY THOMPSON is an R&D tabletop games manager at Wizards of the Coast. His credits include the Dark Sun Campaign Setting, Player's Option: Heroes of the Feywild, and Monster Vault.
Most Helpful Customer Reviews
This edition of the Monster Manual has all of the most common monsters for the D&D game and covers everything from the mundane to the bizarre. Each monster has everything needed to use it effectively, including origins, behaviour, preferred habitat, and tactics. Full-colour illustrations are provided for each type of monster (including variants) and most include black-and-white concept art to provide examples of how differences manifest (for example, two or three examples of eye size and shape). 5th Edition tries to take some of the game's focus off of combat and enough information is given to use monsters in social situations (assuming the monster is intelligent enough to reason with and willing to listen, that is). A handful of creatures are provided with template rules, allowing them to be used as modifications to the core races provided in the Player's Handbook but none are detailed enough to be used independently. Wizards of the Coast has published a complete listing of all the included monsters on their website.
First time D & D player. Loved all the pictured and descriptions!