Ouya is a microconsole running its own version of the Android operating system. The console features an exclusive Ouya store for applications and games designed specifically for the Ouya platform. It runs a modified version of Android 4.1 Jellybean, and is open to rooting without voiding the warranty. All systems can be used as development kits which allow any Ouya owner to be a developer without any licensing fee. Ouya Unity Game Development offers detailed, easy-to-follow, step-by-step instructions which will help you learn the ins and outs of Ouya development in Unity.
From connecting your device with Android Debug Bridge to publishing it on the Ouya Developer Portal, this book will explain the processes involved in creating a game from scratch. As you progress through the book, you will learn about scenes, prefabs, sounds, models, and animations. By the end of the seventh chapter, you will have a 3D game with multiple levels, the possibility of in-app purchases, and controller support that runs on both the Ouya and an Android phone. Starting with an introduction to Ouya, you will learn how to set up an environment and render game levels on Ouya. You will learn how to change levels and how to save the current level. You will then dive into Ouya controller integration and character animation. This book will also teach you the workings of audio source components, and will show you how to add textures to prefabs. Finally, you will learn how you can monetize the game. By the end of this book, you will have the game running on Ouya and geared up to create games on your own.
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About the Author
Gary Riches is a longstanding member of the iOS developer community, and he has a keen interest in established sections of the industry, such as gaming, but also in emerging technologies such as Ouya, GameStick, and others.
Filled with a passion to program on new systems, he has just become a registered Wii-U developer and will also create content for Xbox One and PlayStation 4. To target so many platforms he uses Unity, which he learned whilst working on the Augmented Reality SBook for Saddington Baynes. Since then he has created work in Unity for Intel and Honda, among others.
When not building software for other companies, he builds his own business by creating photo apps such as Zombify Me, games like Aztec Antics and Amazed, and he also works on education apps and games such as Nursery Rhymes: Volume 1, 2, and 3."