Interactive narrative is the cornerstone for many forms of digital media: web sites, interface design, gaming environments, and even artificial intelligence. In Pause & Effect, Mark Stephen Meadows examines the intersection of storytelling, visual art, and interactivity. He takes the key principles from these areas and applies them to the design, architecture, and development of successful interactive narrative. This provocative book will appeal to designers with its edgy aesthetic and artistic sensibility. Striking graphic and typographic imagery complement unique design features that encourage interactivity through varying levels of information, different navigational possibilities, and even flip-book animations.
|Sold by:||Barnes & Noble|
|File size:||20 MB|
|Note:||This product may take a few minutes to download.|
About the Author
Mark Stephen Meadows is an artist and writer, currently living in Paris. He was most recently Creative Director for a venture of Stanford Research Institute and prior to that held the post of Artist-In-Residence at Xerox-PARC where he conducted research in reading and interactivity. He has been a professional designer in the realm of Interactive Media since 1993, creating works that defy traditional distinctions of "technology", "narrative" and "visual art."
His 3D animation and interactive design has touched companies from Lucasfilm to Microsoft, and he has been exhibiting his mixed media artwork since 1987 in galleries and museums throughout the United States and Europe. Meadows' work has received awards from Ars Electronica, the Cooper-Hewitt National Design Museum, and the National Information Infrastructure (NII) highest honors, among others.
Table of Contents
|Chapter 1.1||Theory & Principle||2|
|Chapter 1.5||Interactive Narrative||60|
|Chapter 2.5||Examples and Interviews||124|
|Chapter 3.5||Examples and Interviews||180|
|Chapter 4.2||Design Considerations||213|
|Chapter 4.5||Summaries and Outlook||232|
|About the Comic and Flipbook Narratives||241|