This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences’ experience of art. The frame, as a site of paradox, links the book’s discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.
1125678894
Performativity in Art, Literature, and Videogames
This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences’ experience of art. The frame, as a site of paradox, links the book’s discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.
159.99
In Stock
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Performativity in Art, Literature, and Videogames
331Performativity in Art, Literature, and Videogames
331Paperback(Softcover reprint of the original 1st ed. 2017)
$159.99
159.99
In Stock
Product Details
ISBN-13: | 9783319853963 |
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Publisher: | Springer International Publishing |
Publication date: | 05/13/2018 |
Edition description: | Softcover reprint of the original 1st ed. 2017 |
Pages: | 331 |
Product dimensions: | 5.83(w) x 8.27(h) x (d) |
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