The author, J.F. DiMarzio, has written eight books, including Android: A Programmer's Guide—the first Android book approved by Google—recently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android.
From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier.
• Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom
• Build your own reusable “black box” for game development
• Easy-to-follow examples make creating the sample games a hands-on experience
The author, J.F. DiMarzio, has written eight books, including Android: A Programmer's Guide—the first Android book approved by Google—recently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android.
From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier.
• Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom
• Build your own reusable “black box” for game development
• Easy-to-follow examples make creating the sample games a hands-on experience

Practical Android 4 Games Development
320
Practical Android 4 Games Development
320Paperback(1st ed.)
Product Details
ISBN-13: | 9781430240297 |
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Publisher: | Apress |
Publication date: | 12/20/2011 |
Edition description: | 1st ed. |
Pages: | 320 |
Product dimensions: | 7.50(w) x 9.06(h) x 0.66(d) |