Python 3: Pocket Primer
As part of the best selling Pocket Primer series, this book is an effort to give programmers sufficient knowledge of Python 3 to be able to work on their own projects. In addition to covering all of the basic concepts, the book features a chapter on PyGame, which allows a programmer to handle graphics, mouse and keyboard interaction, and play sounds and videos.

The demonstration example for that chapter is a Lunar Lander game. Another feature is the chapter on communication, which makes use of one of Python’s best features: a collection of modules for sending and receiving Email, communicating between computers, and working with Twitter and Web pages. Companion files that accompany this book contain all of the code examples as complete working programs. This means that there is no need to key them in, so they can be executed and perhaps modified or expanded.

Features:

•Features a chapter on PyGame, which allows a programmer to handle graphics, mouse / keyboard interaction, and play sounds and videos
•Explores communication in depth, making use of one of Python’s best features: a collection of modules for sending and receiving Email, communicating between computers, and working with Twitter and Web pages.
•Companion files contain all of the code examples as complete working programs

On the Companion Files:
(also available from the publisher for downloading by emailing info@merclearning.com)

•Source code samples
•All images from the text (including 4-color)
1125800750
Python 3: Pocket Primer
As part of the best selling Pocket Primer series, this book is an effort to give programmers sufficient knowledge of Python 3 to be able to work on their own projects. In addition to covering all of the basic concepts, the book features a chapter on PyGame, which allows a programmer to handle graphics, mouse and keyboard interaction, and play sounds and videos.

The demonstration example for that chapter is a Lunar Lander game. Another feature is the chapter on communication, which makes use of one of Python’s best features: a collection of modules for sending and receiving Email, communicating between computers, and working with Twitter and Web pages. Companion files that accompany this book contain all of the code examples as complete working programs. This means that there is no need to key them in, so they can be executed and perhaps modified or expanded.

Features:

•Features a chapter on PyGame, which allows a programmer to handle graphics, mouse / keyboard interaction, and play sounds and videos
•Explores communication in depth, making use of one of Python’s best features: a collection of modules for sending and receiving Email, communicating between computers, and working with Twitter and Web pages.
•Companion files contain all of the code examples as complete working programs

On the Companion Files:
(also available from the publisher for downloading by emailing info@merclearning.com)

•Source code samples
•All images from the text (including 4-color)
32.95 In Stock
Python 3: Pocket Primer

Python 3: Pocket Primer

by James R. Parker PhD
Python 3: Pocket Primer

Python 3: Pocket Primer

by James R. Parker PhD

Paperback

$32.95 
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Overview

As part of the best selling Pocket Primer series, this book is an effort to give programmers sufficient knowledge of Python 3 to be able to work on their own projects. In addition to covering all of the basic concepts, the book features a chapter on PyGame, which allows a programmer to handle graphics, mouse and keyboard interaction, and play sounds and videos.

The demonstration example for that chapter is a Lunar Lander game. Another feature is the chapter on communication, which makes use of one of Python’s best features: a collection of modules for sending and receiving Email, communicating between computers, and working with Twitter and Web pages. Companion files that accompany this book contain all of the code examples as complete working programs. This means that there is no need to key them in, so they can be executed and perhaps modified or expanded.

Features:

•Features a chapter on PyGame, which allows a programmer to handle graphics, mouse / keyboard interaction, and play sounds and videos
•Explores communication in depth, making use of one of Python’s best features: a collection of modules for sending and receiving Email, communicating between computers, and working with Twitter and Web pages.
•Companion files contain all of the code examples as complete working programs

On the Companion Files:
(also available from the publisher for downloading by emailing info@merclearning.com)

•Source code samples
•All images from the text (including 4-color)

Product Details

ISBN-13: 9781683920861
Publisher: Mercury Learning and Information
Publication date: 04/28/2017
Series: Pocket Primer
Pages: 250
Product dimensions: 6.00(w) x 8.90(h) x 0.50(d)

About the Author

James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).

Table of Contents

1: Computers and Programming.
2: Repetition.
3: Sequences: Strings, Tuples, and Lists.
4: Functions.
5: Files: Input and Output.
6: Classes.
7: Graphic, Media, and Interfaces.
8: Handling Data.
9: Communication Using Python.
Index.
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