Python: An Introduction to Programming
This book is an introduction to programming concepts that uses Python 3 as the target language. It covers basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc. Many examples are based on video games because Python has become the language of choice for basic game development.
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Python: An Introduction to Programming
This book is an introduction to programming concepts that uses Python 3 as the target language. It covers basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc. Many examples are based on video games because Python has become the language of choice for basic game development.
89.95 In Stock
Python: An Introduction to Programming

Python: An Introduction to Programming

by James R. Parker PhD
Python: An Introduction to Programming

Python: An Introduction to Programming

by James R. Parker PhD

Paperback(2nd ed.)

$89.95 
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Overview

This book is an introduction to programming concepts that uses Python 3 as the target language. It covers basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc. Many examples are based on video games because Python has become the language of choice for basic game development.

Product Details

ISBN-13: 9781683926245
Publisher: Mercury Learning and Information
Publication date: 04/02/2021
Edition description: 2nd ed.
Pages: 572
Product dimensions: 7.00(w) x 9.00(h) x (d)

About the Author

Parker James R. :

James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).

Table of Contents

1 – Computers and Programming.
2 – FOR Loops and While Loops: Repetition.
3 – Sequences: Strings, Tuples, and Lists.
4 – Functions and Parameters.
5 -Files: Input and Output.
6 – Classes.
7 – Graphics.
8 – Manipulating Data: Dictionaries, Formatted and Binary Files, Standard File Types.
9– Multimedia: Interaction, Sound, Video.
10 – Basic Algorithms for Computer Science.
11 – Programming for the Sciences.
12 – How to Write Good Programs.
13 – Communicating with the Outside World.
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