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This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just-in-time presentation – material is given to the student when it is needed. Many examples will be based on games, because Python has become the language of choice for basic game development. Designed as a Year One textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience. Features:* Introduces programming concepts that use Python 3* Includes many examples based on video game development* 4-color throughout with game demos on the companion files
|Publisher:||Mercury Learning & Information|
|Product dimensions:||7.00(w) x 8.90(h) x 1.10(d)|
About the Author
James R. Parker is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology.
Table of Contents
1 – Computers and Programming. 2 – FOR Loops and While Loops: Repetition. 3 – Sequences: Strings, Tuples, and Lists. 4 – Functions and Parameters. 5 -Files: Input and Output. 6 – Classes. 7 – Graphics. 8 – Manipulating Data: Dictionaries, Formatted and Binary Files, Standard File Types. 9– Multimedia: Interaction, Sound, Video. 10 – Basic Algorithms for Computer Science. 11 – Programming for the Sciences. 12 – How to Write Good Programs. 13 – Communicating with the Outside World.