Real Engineering Experiments: 25+ Exciting STEAM Activities for Kids
STEAM-powered experiments in engineering for kids ages 8 to 12

Learn about the amazing world of engineering for kids and how it works together with science, technology, art, and math. Whether you're experimenting with structures, materials, mechanics, or electrons, this book offers step-by-step instructions and full-color pictures that help you answer questions like "what can we use magnetism for?" and "how do catapults work?"

This guide to engineering for kids features:

  • Engineering explained—Dive deep into what it means to be an engineer as you learn about the different types of engineers and how they approach challenges.
  • Amazing experiments—Build a robot, make your own battery, clean polluted water, create a wind-powered car, and more using basic items you might already have at home.
  • Beginner guidance—Find explanations for why each experiment works, as well as suggestions for taking them even further.

Explore the amazing world of engineering for kids with these fun experiments that will get kids excited about learning.

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Real Engineering Experiments: 25+ Exciting STEAM Activities for Kids
STEAM-powered experiments in engineering for kids ages 8 to 12

Learn about the amazing world of engineering for kids and how it works together with science, technology, art, and math. Whether you're experimenting with structures, materials, mechanics, or electrons, this book offers step-by-step instructions and full-color pictures that help you answer questions like "what can we use magnetism for?" and "how do catapults work?"

This guide to engineering for kids features:

  • Engineering explained—Dive deep into what it means to be an engineer as you learn about the different types of engineers and how they approach challenges.
  • Amazing experiments—Build a robot, make your own battery, clean polluted water, create a wind-powered car, and more using basic items you might already have at home.
  • Beginner guidance—Find explanations for why each experiment works, as well as suggestions for taking them even further.

Explore the amazing world of engineering for kids with these fun experiments that will get kids excited about learning.

11.99 In Stock
Real Engineering Experiments: 25+ Exciting STEAM Activities for Kids

Real Engineering Experiments: 25+ Exciting STEAM Activities for Kids

by Anthony Tegtmeyer
Real Engineering Experiments: 25+ Exciting STEAM Activities for Kids

Real Engineering Experiments: 25+ Exciting STEAM Activities for Kids

by Anthony Tegtmeyer

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$11.99 
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Overview

STEAM-powered experiments in engineering for kids ages 8 to 12

Learn about the amazing world of engineering for kids and how it works together with science, technology, art, and math. Whether you're experimenting with structures, materials, mechanics, or electrons, this book offers step-by-step instructions and full-color pictures that help you answer questions like "what can we use magnetism for?" and "how do catapults work?"

This guide to engineering for kids features:

  • Engineering explained—Dive deep into what it means to be an engineer as you learn about the different types of engineers and how they approach challenges.
  • Amazing experiments—Build a robot, make your own battery, clean polluted water, create a wind-powered car, and more using basic items you might already have at home.
  • Beginner guidance—Find explanations for why each experiment works, as well as suggestions for taking them even further.

Explore the amazing world of engineering for kids with these fun experiments that will get kids excited about learning.


Product Details

ISBN-13: 9781647399962
Publisher: Callisto Publishing
Publication date: 05/11/2021
Series: Real Science
Pages: 126
Product dimensions: 8.50(w) x 8.90(h) x 0.40(d)
Lexile: 880L (what's this?)
Age Range: 8 - 12 Years

About the Author

Anthony Tegtmeyer teaches high school technology and engineering. He coaches Science Olympiad, sponsors Rocket Club, and has started a Girls in STEM club at his school. Anthony is the Project Lead the Way (PLTW) Engineering Teacher of the Year for 2020, as well as a PLTW Master Teacher for Engineering Design and Development. He has worked in the aerospace, automotive, manufacturing, and technology industries.

Table of Contents

Introduction xi

Chapter 1 What Is Engineering? 1

Chapter 2 How to Use This Book 7

Chapter 3 Experimenting with Electrons 11

A-Mazing Robot Challenge 13

Use the Force (Field)! 15

Capture the Invisible 19

A Cented Battery 21

The Circle of Life 23

Magnetic Personalities 27

Hip-Hop Chip 29

Chapter 4 Experimenting with Structures 33

Tower Power 35

Partners in Grime 37

Rock-and-Roil Tower 41

Beam Me Up 45

Truss Me, I'm an Engineer 49

Just a Trickle 51

Catapult Bowling 55

Chapter 5 Experimenting with Mechanics 59

Let the Good Times Roll! 61

Chutin' the Breeze 63

Get a Grip 66

Is That Car for Sail? 69

The Big Wind-Up 71

Rollin' Along 75

Mickey's Limousine 77

Chapter 6 Experimenting with Materials 83

I've Been Slimed! 84

Casein the Joint 87

Sour Power 89

Slow-Motion Airbag 93

Paper Do-Over 95

Stick 'Em Up 97

Hey, Hey, DNA! 101

Chapter 7 Putting It All Together 105

Glossary 108

Resources 110

Experiment Index 111

General Index 113

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