Rendering with mental ray®
Written by the mental ray software project leader, this book gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects and tips and tricks for professional users. A comprehensive definiton of mental ray’s scene description language and the standard shader libraries are included as the basis for all examples. The third, completely revised edition covers the latest version of the new generation of mental ray, version 3.4.
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Rendering with mental ray®
Written by the mental ray software project leader, this book gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects and tips and tricks for professional users. A comprehensive definiton of mental ray’s scene description language and the standard shader libraries are included as the basis for all examples. The third, completely revised edition covers the latest version of the new generation of mental ray, version 3.4.
109.99 In Stock
Rendering with mental ray®

Rendering with mental ray®

by Thomas Driemeyer
Rendering with mental ray®

Rendering with mental ray®

by Thomas Driemeyer

Paperback(Third Edition 2005)

$109.99 
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Overview

Written by the mental ray software project leader, this book gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects and tips and tricks for professional users. A comprehensive definiton of mental ray’s scene description language and the standard shader libraries are included as the basis for all examples. The third, completely revised edition covers the latest version of the new generation of mental ray, version 3.4.

Product Details

ISBN-13: 9783211228753
Publisher: Springer Vienna
Publication date: 12/22/2005
Series: mental ray® Handbooks , #1
Edition description: Third Edition 2005
Pages: 628
Product dimensions: 8.27(w) x 11.02(h) x 0.04(d)

Table of Contents

Overview.- Scene Construction.- Cameras.- Surface Shading.- Light and Shadow.- Volume Rendering.- Caustics and Global Illumination.- Motion Blur.- Hardware Rendering.- Contours.- Shaders and Phenomena.- Postprocessing and Image Output.- Geometric Objects **.- Instancing and Grouping.- Inheritance.- Incremental Changes and Animations.- Using and Creating Shader Libraries **.- Parallelism.- The Options Block.- The Architecture of mental ray 3.x **.- Quality and Performance Tuning.- Troubleshooting *.
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