Situated Design Methods
A handbook of situated design methods, with analyses and cases that range from designing study processes to understanding customer experiences to developing interactive installations.

All design is situated—carried out from an embedded position. Design involves many participants and encompasses a range of interactions and interdependencies among designers, designs, design methods, and users. Design is also multidisciplinary, extending beyond the traditional design professions into such domains as health, culture, education, and transportation. This book presents eighteen situated design methods, offering cases and analyses of projects that range from designing interactive installations, urban spaces, and environmental systems to understanding customer experiences.

Each chapter presents a different method, combining theoretical, methodological, and empirical discussions with accounts of actual experiences. The book describes methods for defining and organizing a design project, organizing collaborative processes, creating aesthetic experiences, and incorporating sustainability into processes and projects. The diverse and multidisciplinary methods presented include a problem- and project-based approach to design studies; a “Wheel of Rituals” intended to promote creativity; a pragmatist method for situated experience design that derives from empirical studies of film production and performance design; and ways to transfer design methods in a situated manner. The book will be an important resource for researchers, students, and practitioners of interdisciplinary design.
1119448012
Situated Design Methods
A handbook of situated design methods, with analyses and cases that range from designing study processes to understanding customer experiences to developing interactive installations.

All design is situated—carried out from an embedded position. Design involves many participants and encompasses a range of interactions and interdependencies among designers, designs, design methods, and users. Design is also multidisciplinary, extending beyond the traditional design professions into such domains as health, culture, education, and transportation. This book presents eighteen situated design methods, offering cases and analyses of projects that range from designing interactive installations, urban spaces, and environmental systems to understanding customer experiences.

Each chapter presents a different method, combining theoretical, methodological, and empirical discussions with accounts of actual experiences. The book describes methods for defining and organizing a design project, organizing collaborative processes, creating aesthetic experiences, and incorporating sustainability into processes and projects. The diverse and multidisciplinary methods presented include a problem- and project-based approach to design studies; a “Wheel of Rituals” intended to promote creativity; a pragmatist method for situated experience design that derives from empirical studies of film production and performance design; and ways to transfer design methods in a situated manner. The book will be an important resource for researchers, students, and practitioners of interdisciplinary design.
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Overview

A handbook of situated design methods, with analyses and cases that range from designing study processes to understanding customer experiences to developing interactive installations.

All design is situated—carried out from an embedded position. Design involves many participants and encompasses a range of interactions and interdependencies among designers, designs, design methods, and users. Design is also multidisciplinary, extending beyond the traditional design professions into such domains as health, culture, education, and transportation. This book presents eighteen situated design methods, offering cases and analyses of projects that range from designing interactive installations, urban spaces, and environmental systems to understanding customer experiences.

Each chapter presents a different method, combining theoretical, methodological, and empirical discussions with accounts of actual experiences. The book describes methods for defining and organizing a design project, organizing collaborative processes, creating aesthetic experiences, and incorporating sustainability into processes and projects. The diverse and multidisciplinary methods presented include a problem- and project-based approach to design studies; a “Wheel of Rituals” intended to promote creativity; a pragmatist method for situated experience design that derives from empirical studies of film production and performance design; and ways to transfer design methods in a situated manner. The book will be an important resource for researchers, students, and practitioners of interdisciplinary design.

Product Details

ISBN-13: 9780262544726
Publisher: MIT Press
Publication date: 12/14/2021
Series: Design Thinking, Design Theory
Pages: 416
Product dimensions: 7.00(w) x 9.00(h) x (d)

About the Author

Jesper Simonsen is Professor of Participatory Design at Roskilde University and the coauthor of Participatory IT Design (MIT Press).

Connie Svabo is Assistant Professor in Performance Design at Roskilde University.

Sara Malou Strandvad is Associate Professor in Performance Design at Roskilde University.

Kristine Samson is Assistant Professor in Performance Design at Roskilde University.

Morten Hertzum is Associate Professor of Computer Science at Roskilde University.

Ole Erik Hansen is Associate Professor in International Regulation and Environmental Planning at Roskilde University.

Jesper Simonsen is Professor of Participatory Design at Roskilde University and the coauthor of Participatory IT Design (MIT Press).

Connie Svabo is Assistant Professor in Performance Design at Roskilde University.

Sara Malou Strandvad is Associate Professor in Performance Design at Roskilde University.

Kristine Samson is Assistant Professor in Performance Design at Roskilde University.

Morten Hertzum is Associate Professor of Computer Science at Roskilde University.

Ole Erik Hansen is Associate Professor in International Regulation and Environmental Planning at Roskilde University.

Morten Hertzum is Associate Professor of Computer Science at Roskilde University.

Keld Bødker is Associate Professor of Computer Science at Roskilde University, Denmark.

Finn Kensing is Associate Professor at The IT University of Copenhagen, Denmark.

Jesper Simonsen is Professor of Participatory Design at Roskilde University and the coauthor of Participatory IT Design (MIT Press).

Jesper Simonsen is Professor of Participatory Design at Roskilde University and the coauthor of Participatory IT Design (MIT Press).

Connie Svabo is Assistant Professor in Performance Design at Roskilde University.

Kristine Samson is Assistant Professor in Performance Design at Roskilde University.

Sara Malou Strandvad is Associate Professor in Performance Design at Roskilde University.

Ole Erik Hansen is Associate Professor in International Regulation and Environmental Planning at Roskilde University.

Table of Contents

Series Foreword vii

Preface xiii

1 Situated Methods in Design Jesper Simonsen Connie Svabo Sara Malou Strandvad Kristine Samson Morten Hertzum Ole Erik Hansen 1

I Methods for Projects

2 Project Designs for Student Design Projects Morten Hertzum 25

3 Design and Co-Design of Project-Organized Studies Jørgen Lerche Nielsen Lars Birch Andreasen 43

4 Investigating Situated Use of the MUST Method Keld Bødker Finn Kensing Jesper Simonsen 59

5 Soft Design Science Methodology Jan Pries-Heje John Venabie Richard Baskerville 77

II Methods for Collaborative Processes

6 Collective Analysis of Qualitative Data Jesper Simonsen Karin Friberg 99

7 Wheel of Rituals in Design Henriette Christrup 119

8 Making and Playing with Customer Journeys Sune Gudiksen Connie Svabo 139

9 Reflexive Learning through Visual Methods Lisbeth Frølunde 161

10 Urban Co-Creation Martin Severin Frandsen Lene Pfeiffer Petersen 181

III Methods for Aesthetic Experiences

11 Emergent Urban Spaces Kristine Samson 203

12 Portable Audio Design Sanne Krogh Groth 223

13 Alternate Reality Games Erik Kristiansen 241

14 Designing Software-Based Interactive Installations Troels Andreasen Niels Christian Juul Mads Rosendahl 259

15 A Pragmatist Method for Situated Experience Design Sara Malou Strandvad 279

IV Methods for Sustainability

16 Electric Vehicle Design Thomas Budde Christensen Niels Jørgensen 299

17 Sustainable Transition Ole Erik Hansen Bent Søndergård 317

18 Methods for Prevention of Environmental Impacts Thomas Budde Christensen Tyge Kjær Rikke Lybæk 339

19 Transferring Methods to New Contexts Margit Neisig 357

Appendix: Questions for Discussion 377

Contributors 383

Index 391

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