The Complete Guide to Blender Graphics: Computer Modeling & Animation

Blender is a free Open Source 3D Computer Modeling and Animation Suite incorporating – Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.

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The Complete Guide to Blender Graphics: Computer Modeling & Animation

Blender is a free Open Source 3D Computer Modeling and Animation Suite incorporating – Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.

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The Complete Guide to Blender Graphics: Computer Modeling & Animation

The Complete Guide to Blender Graphics: Computer Modeling & Animation

by John M. Blain
The Complete Guide to Blender Graphics: Computer Modeling & Animation

The Complete Guide to Blender Graphics: Computer Modeling & Animation

by John M. Blain

Paperback(6th ed.)

$74.95 
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Overview

Blender is a free Open Source 3D Computer Modeling and Animation Suite incorporating – Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.


Product Details

ISBN-13: 9780367536190
Publisher: Taylor & Francis
Publication date: 10/09/2020
Edition description: 6th ed.
Pages: 550
Product dimensions: 7.50(w) x 9.25(h) x (d)

About the Author

John M. Blain has become a recognised expert in Blender having 6 successful prior editions of this book to date. John became enthused with Blender on retirement from a career in Mechanical Engineering. The Complete Guide to Blender Graphics originated from personal notes compiled in the course of self learning. The notes were recognised as an ideal instruction source by Neal Hirsig, Senior Lecturer (Retired) at Tufts University. Neal encouraged publication of the First Edition and in doing so is deserving of the author's gratitude. Gratitude must also be extended to the author's wife Helen for her continuing encouragement and patience as new editions of the book are compiled.

Table of Contents

Introduction

Download and Installation

The Author

Acknowledgements

Preamble

CH01 Understanding the Interface

CH02 Editors and Workspaces

CH03 Navigate and Save

CH04 Objects in the 3D View Editor

CH05 Editing Objects

CH06 Editing Tools

CH07 Modifiers

CH08 Editing with Generate Modifiers

CH09 Editing with Deform Modifiers

CH10 Editing Using Curves

CH11 Editing Techniques and Examples

CH12 The Outliner and Collections

CH13 3D Text

CH14 Viewport Shading

CH15 Scene Lighting and Cameras

CH16 Nodes – Materials and Textures

CH17 Rendering

CH18 Animation

CH19 Constraints

CH20 Armature and Character Rigging

CH21 Shape Keys and Action Editors

CH22 Particle Systems

CH23 Physics and Simulation

CH24 Dynamic Paint

CH25 Installing Add-Ons

CH26 Grease Pencil – 2D Animation

CH27 Video Sequence Editor

CH28 Drivers

CH29 Cycles Render

CH30 Internet Resources

Appendix A

Index

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