Identifying the Place (What is the physical environment?), Time (What just happened?), and Action (What do the characters want?) of every scene empowers directors with essential tools to dive straight into the subtext, the life below the words. Through step‑by‑step instructions, this book shows how to make scenes and lines come alive. It offers real‑world advice on everything from casting to table reads, rehearsal, and production days. In addition, readers can find valuable advice about self‑care and sustaining a long‑term career as a performance director.
This book is sure to be an essential resource for directors, actors, voiceover artists, and game developers who want to master videogame performance.
Identifying the Place (What is the physical environment?), Time (What just happened?), and Action (What do the characters want?) of every scene empowers directors with essential tools to dive straight into the subtext, the life below the words. Through step‑by‑step instructions, this book shows how to make scenes and lines come alive. It offers real‑world advice on everything from casting to table reads, rehearsal, and production days. In addition, readers can find valuable advice about self‑care and sustaining a long‑term career as a performance director.
This book is sure to be an essential resource for directors, actors, voiceover artists, and game developers who want to master videogame performance.

The Complete Guide to Videogame Performance Directing: Place, Time, Action
202
The Complete Guide to Videogame Performance Directing: Place, Time, Action
202Product Details
ISBN-13: | 9781032914541 |
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Publisher: | CRC Press |
Publication date: | 07/22/2025 |
Pages: | 202 |
Product dimensions: | 6.12(w) x 9.19(h) x (d) |