This book discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design. It follows a practical approach to how we can implement the game design and development process by being prototype-focused, user-centred, and lean.
This book will be of great interest to students, indie game developers, and aspiring early-career designers looking to hone their game design craft.
This book discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design. It follows a practical approach to how we can implement the game design and development process by being prototype-focused, user-centred, and lean.
This book will be of great interest to students, indie game developers, and aspiring early-career designers looking to hone their game design craft.
The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics
320
The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics
320Product Details
| ISBN-13: | 9781032397542 |
|---|---|
| Publisher: | CRC Press |
| Publication date: | 10/15/2024 |
| Pages: | 320 |
| Product dimensions: | 6.00(w) x 9.00(h) x (d) |