The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics
This book considers the four essential cores of game design: Mechanics, the interactive elements that allow players to be part and interact with the game itself; Economy, the resources and numerical concepts that will enable players to evaluate and consider the options in the game, creating strategy, risk, and fun; Narrative, the textual features that enable players to create and generate meaning for the game and its parts; and the Aesthetics, the audiovisual elements that allow players to experience the game through their senses and feelings.

This book discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design. It follows a practical approach to how we can implement the game design and development process by being prototype-focused, user-centred, and lean.

This book will be of great interest to students, indie game developers, and aspiring early-career designers looking to hone their game design craft.

1145410189
The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics
This book considers the four essential cores of game design: Mechanics, the interactive elements that allow players to be part and interact with the game itself; Economy, the resources and numerical concepts that will enable players to evaluate and consider the options in the game, creating strategy, risk, and fun; Narrative, the textual features that enable players to create and generate meaning for the game and its parts; and the Aesthetics, the audiovisual elements that allow players to experience the game through their senses and feelings.

This book discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design. It follows a practical approach to how we can implement the game design and development process by being prototype-focused, user-centred, and lean.

This book will be of great interest to students, indie game developers, and aspiring early-career designers looking to hone their game design craft.

59.99 In Stock
The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics

The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics

by Yvens R. Serpa
The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics

The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics

by Yvens R. Serpa

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Overview

This book considers the four essential cores of game design: Mechanics, the interactive elements that allow players to be part and interact with the game itself; Economy, the resources and numerical concepts that will enable players to evaluate and consider the options in the game, creating strategy, risk, and fun; Narrative, the textual features that enable players to create and generate meaning for the game and its parts; and the Aesthetics, the audiovisual elements that allow players to experience the game through their senses and feelings.

This book discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design. It follows a practical approach to how we can implement the game design and development process by being prototype-focused, user-centred, and lean.

This book will be of great interest to students, indie game developers, and aspiring early-career designers looking to hone their game design craft.


Product Details

ISBN-13: 9781032397542
Publisher: CRC Press
Publication date: 10/15/2024
Pages: 320
Product dimensions: 6.00(w) x 9.00(h) x (d)

About the Author

Yvens R. Serpa is a Lecturer and Researcher at Saxion University of Applied Sciences, Enschede, The Netherlands; Head of Computer Graphics at Audo Health Technologies, Fortaleza, Brazil; and Owner of Dagon Graphics Creative Studios.

Table of Contents

Preface. Chapter 1  Introduction. Chapter 2 How to Start Game Designing. Chapter 3  Expanding the Cycle. Chapter 4  Planning. Chapter 5  Starting with Mechanics . Chapter 6  Player Motivation. Chapter 7 Level Design. Chapter 8 Starting with Economy. Chapter 9  Game Economics. Chapter 10  Resource Values. Chapter 11  Starting with Narrative. Chapter 12  Story Structures. Chapter 13  Moral and Ethics. Chapter 14  Starting with Aesthetics. Chapter 15  Audiovisual Language. Chapter 16  UI and UX. Chapter 17  Conclusions

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