The Design Studio Method: Creative Problem Solving with UX Sketching
The struggle with balancing creative products that are innovative, technically feasible, and financially sound is one designers and web professionals go through every day. The Design Studio Method is a creative problem solving process that allows you to quickly generate ideas, evaluate them, and reach consensus, achieving that balancing act. Brian Sullivan's The Design Studio Method gives answers that you have been looking for, showing you how to be innovative and efficient without sacrificing quality and collaboration. This book simplifies the complicated method, explaining each step, each participant's involvement, and how to adapt the method to your needs.

The Design Studio Method provides step-by-step procedures to ensure your success. From illumination, to generation, to presentation, all the way to iteration, this book provides the road map you'll need to start generating innovate products.

Shows you how to involve all members of the creative process—from clients to directors—so that everyone participates, critiques, and innovates.

Features real-world examples of Design Studio projects that highlight the successes of this method and ways to adapt it to your needs.

Includes a website that showcases videos covering each step of the method and other procedures that crop up along the way.

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The Design Studio Method: Creative Problem Solving with UX Sketching
The struggle with balancing creative products that are innovative, technically feasible, and financially sound is one designers and web professionals go through every day. The Design Studio Method is a creative problem solving process that allows you to quickly generate ideas, evaluate them, and reach consensus, achieving that balancing act. Brian Sullivan's The Design Studio Method gives answers that you have been looking for, showing you how to be innovative and efficient without sacrificing quality and collaboration. This book simplifies the complicated method, explaining each step, each participant's involvement, and how to adapt the method to your needs.

The Design Studio Method provides step-by-step procedures to ensure your success. From illumination, to generation, to presentation, all the way to iteration, this book provides the road map you'll need to start generating innovate products.

Shows you how to involve all members of the creative process—from clients to directors—so that everyone participates, critiques, and innovates.

Features real-world examples of Design Studio projects that highlight the successes of this method and ways to adapt it to your needs.

Includes a website that showcases videos covering each step of the method and other procedures that crop up along the way.

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The Design Studio Method: Creative Problem Solving with UX Sketching

The Design Studio Method: Creative Problem Solving with UX Sketching

by Brian Sullivan
The Design Studio Method: Creative Problem Solving with UX Sketching

The Design Studio Method: Creative Problem Solving with UX Sketching

by Brian Sullivan

Hardcover

$230.00 
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Overview

The struggle with balancing creative products that are innovative, technically feasible, and financially sound is one designers and web professionals go through every day. The Design Studio Method is a creative problem solving process that allows you to quickly generate ideas, evaluate them, and reach consensus, achieving that balancing act. Brian Sullivan's The Design Studio Method gives answers that you have been looking for, showing you how to be innovative and efficient without sacrificing quality and collaboration. This book simplifies the complicated method, explaining each step, each participant's involvement, and how to adapt the method to your needs.

The Design Studio Method provides step-by-step procedures to ensure your success. From illumination, to generation, to presentation, all the way to iteration, this book provides the road map you'll need to start generating innovate products.

Shows you how to involve all members of the creative process—from clients to directors—so that everyone participates, critiques, and innovates.

Features real-world examples of Design Studio projects that highlight the successes of this method and ways to adapt it to your needs.

Includes a website that showcases videos covering each step of the method and other procedures that crop up along the way.


Product Details

ISBN-13: 9781138475397
Publisher: Taylor & Francis
Publication date: 08/25/2017
Pages: 200
Product dimensions: 7.50(w) x 9.25(h) x (d)

About the Author

Brian Sullivan is the Director of UX Testing and Research for Tonic3. In his practice, Brian is called upon to facilitate Design Studio Workshops, Brainstorming Sessions, Design Walkthroughs, UX Inspections, and Usability Testing. Brian is the founder of the Big Design Conference, where experts talk on design, usability, and strategy. Brian founded the Big Design Workshops series in 2009, where he teaches UX topics, such as Collaborative Sketching with Design Studios, UX Inspections, and a Usability Boot Camp. Brian is the President of the Dallas User Experience Professionals organization, which meets monthly in Dallas. Brian is a thought leader, who frequently speaks at industry events like SxSW Interactive, UXPA International, IA Summit, Boston UXPA, and Big Design Conference.

Table of Contents

Chapter 1: All about Design Studios

  • What is a Design Studio?
  • When Do You Do a Design Studio?
  • A Word of Caution
  • Other UX Sketching Methods
  • Sketchboarding
  • 6-UP
  • RIPS
  • Summary and Tips
  • Chapter 2: Generating and Evaluating Ideas

  • Use Whole-Brain Thinking
  • Generate Ideas with Left-Brain
  • Evaluate Ideas with Right-Brain
  • Four Rules for Generating Ideas
  • Strive for Quantity
  • Defer Judgment (Positive and Negative)
  • Seek New Combinations
  • Use Your Imagination
  • Four Rules for Evaluating Ideas
  • Use Positive Judgment First
  • Consider Novelty
  • Stay Focused
  • Redirect, If Needed
  • Summary
  • Chapter 3: Steps in a Design Studio

  • Is a Design Studio Needed for Your Project?
  • Choose Participants
  • Assign Roles
  • Facilitator
  • Sketcher
  • Scribe
  • Determine What to Sketch
  • Sketch Initial Concepts
  • Evaluate Sketches
  • Vote on Best Sketches
  • Re-sketch or Mash-up
  • Debrief Meeting
  • Summary
  • Chapter 4: Making Sketches Presentable

  • Draw One Concept Per Page
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