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The Logic of Innovation examines not merely the supposed problem of the efficacy and relevance of intellectual property, and the nature of innovation and creativity in a digital environment, but also the very circumstances of that inquiry itself. Social life has itself become a sphere of production, but how might that be understood within the cultural and structural transformation of creativity, innovation and property? Through a highly original interlocutory and therapeutic approach to the issues in play, the author addresses the concepts of innovation and the digital by means of an investigation through literature and the imagination of new scenarios for language, business and legal reform. The book undertakes a complex inquiry into innovation and property through the wonder of Alice’s journeys in Wonderland and through the Looking-glass. The author presents a new theory of familiar production to account for the kinship that has emerged in both informal and commercial modes of innovation, and foregrounds the value of use as crucial to the articulation of intellectual property within contemporary models of production and commercialization in the digital.
About the Author
Johanna Gibson is Herchel Smith Professor of Intellectual Property Law and Director of the Queen Mary Intellectual Property Research Institute (QMIPRI), Queen Mary University of London, where she researches and teaches in intellectual property law. Gibson brings expertise in literature, art history, critical and cultural theory, and law, and consults regularly to industry, the profession, and UK and European government institutions. Gibson is widely published, including the following Ashgate monographs, Intellectual Property, Medicine and Health (2009), Creating Selves: Intellectual Property and the Narration of Culture (2006), Community Resources: Intellectual Property, International Trade and the Protection of Traditional Knowledge (2005), as well as being the editor of Patenting Lives: Life Patents, Culture and Development (2008). Before moving to academia, the author was in commercial practice in intellectual property, media and competition law at the Melbourne, Australia office of a top-tier international law firm.
Table of Contents
Contents: Works of Lewis Carroll; Preamble. Use: Use. Wonder: Part I Of Properties: Cause; Space; Chance. Part II Of Objects: Taste; Risk; Change; Time. Part III Of Games: Rule; Blame; Reason; Account; Witness. Re Use: Re use; After all. Bibliography; Index.