The Principles and Processes of Interactive Design
This much anticipated second edition of The Principles and Processes of Interactive Design is aimed at new designers and creatives from across the design and media disciplines who want to learn the fundamentals of designing for user experience and user interface (UX/UI) projects.

The blurring of boundaries between disciplines is leading to a new breed of hybrid designers and creative practitioners who are fusing different discipline perspectives, principles and processes to support their new practices.

It is these shared principles and processes that this book explores, including:
- The fundamentals of design research and UX development
- Classic visual design topics such as colour, image, layout and typography
- Essential media-specific topics such as working with data, interactivity, motion and sound
- Important guidance on how to present your work

For this new editions there are brand new chapters on Motion and Sound (including storyboarding, sonic interaction and UX storytelling), Data (including data as a material, AI and anticipatory design) and Interactivity (including accessibility, gesture control and voice UI).

With over 150 inspirational examples from a diverse range of leading international creatives and award-winning agencies, this is a must-have guide for budding designers. In addition, industry perspectives from key design professionals provide fascinating insights into this exciting creative field. Each chapter concludes with a workshop tutorial to help you put what you've learnt into practice.

1114856038
The Principles and Processes of Interactive Design
This much anticipated second edition of The Principles and Processes of Interactive Design is aimed at new designers and creatives from across the design and media disciplines who want to learn the fundamentals of designing for user experience and user interface (UX/UI) projects.

The blurring of boundaries between disciplines is leading to a new breed of hybrid designers and creative practitioners who are fusing different discipline perspectives, principles and processes to support their new practices.

It is these shared principles and processes that this book explores, including:
- The fundamentals of design research and UX development
- Classic visual design topics such as colour, image, layout and typography
- Essential media-specific topics such as working with data, interactivity, motion and sound
- Important guidance on how to present your work

For this new editions there are brand new chapters on Motion and Sound (including storyboarding, sonic interaction and UX storytelling), Data (including data as a material, AI and anticipatory design) and Interactivity (including accessibility, gesture control and voice UI).

With over 150 inspirational examples from a diverse range of leading international creatives and award-winning agencies, this is a must-have guide for budding designers. In addition, industry perspectives from key design professionals provide fascinating insights into this exciting creative field. Each chapter concludes with a workshop tutorial to help you put what you've learnt into practice.

39.95 In Stock
The Principles and Processes of Interactive Design

The Principles and Processes of Interactive Design

by Jamie Steane
The Principles and Processes of Interactive Design

The Principles and Processes of Interactive Design

by Jamie Steane

Paperback(2nd ed.)

$39.95 
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Overview

This much anticipated second edition of The Principles and Processes of Interactive Design is aimed at new designers and creatives from across the design and media disciplines who want to learn the fundamentals of designing for user experience and user interface (UX/UI) projects.

The blurring of boundaries between disciplines is leading to a new breed of hybrid designers and creative practitioners who are fusing different discipline perspectives, principles and processes to support their new practices.

It is these shared principles and processes that this book explores, including:
- The fundamentals of design research and UX development
- Classic visual design topics such as colour, image, layout and typography
- Essential media-specific topics such as working with data, interactivity, motion and sound
- Important guidance on how to present your work

For this new editions there are brand new chapters on Motion and Sound (including storyboarding, sonic interaction and UX storytelling), Data (including data as a material, AI and anticipatory design) and Interactivity (including accessibility, gesture control and voice UI).

With over 150 inspirational examples from a diverse range of leading international creatives and award-winning agencies, this is a must-have guide for budding designers. In addition, industry perspectives from key design professionals provide fascinating insights into this exciting creative field. Each chapter concludes with a workshop tutorial to help you put what you've learnt into practice.


Product Details

ISBN-13: 9781350258563
Publisher: Bloomsbury Academic
Publication date: 11/16/2023
Edition description: 2nd ed.
Pages: 248
Product dimensions: 8.30(w) x 10.60(h) x 0.65(d)

About the Author

Jamie Steane is the Head of Visual Communication and Interactive Media Design at Northumbria University, UK, where he leads the strategic development and management of a multidisciplinary group of courses including Graphic Design, Interactive Media Design and Motion Graphics and Animation Design.

Table of Contents

Introduction

1 Research for interaction
2 Design development
3 Colour and image
4 Layout and typography
5 Data
6 Interactivity
7 Motion and sound
8 Interactive formats
9 Presenting your ideas
Conclusion

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