The Quest for the Clever Creators

The Quest for the Clever Creators is an interactive adventure designed for young inventors, aged 5 to 10, to embark on a journey of creativity and critical thinking. Join a group of inventive friends as they explore exciting challenges, solve puzzles, and create extraordinary inventions to uncover the world's most clever ideas.

Throughout the story, children engage in hands-on activities like designing blueprints, testing theories, and solving logical puzzles, while learning the importance of teamwork, problem-solving, and innovation. This adventure encourages kids to think like inventors, fueling their imagination and empowering them to approach real-world challenges with creative solutions.

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The Quest for the Clever Creators

The Quest for the Clever Creators is an interactive adventure designed for young inventors, aged 5 to 10, to embark on a journey of creativity and critical thinking. Join a group of inventive friends as they explore exciting challenges, solve puzzles, and create extraordinary inventions to uncover the world's most clever ideas.

Throughout the story, children engage in hands-on activities like designing blueprints, testing theories, and solving logical puzzles, while learning the importance of teamwork, problem-solving, and innovation. This adventure encourages kids to think like inventors, fueling their imagination and empowering them to approach real-world challenges with creative solutions.

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The Quest for the Clever Creators

The Quest for the Clever Creators

by Cecily Adair
The Quest for the Clever Creators

The Quest for the Clever Creators

by Cecily Adair

Paperback

$29.00 
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Overview

The Quest for the Clever Creators is an interactive adventure designed for young inventors, aged 5 to 10, to embark on a journey of creativity and critical thinking. Join a group of inventive friends as they explore exciting challenges, solve puzzles, and create extraordinary inventions to uncover the world's most clever ideas.

Throughout the story, children engage in hands-on activities like designing blueprints, testing theories, and solving logical puzzles, while learning the importance of teamwork, problem-solving, and innovation. This adventure encourages kids to think like inventors, fueling their imagination and empowering them to approach real-world challenges with creative solutions.


Product Details

ISBN-13: 9781300238591
Publisher: Good Child Bookstore
Publication date: 05/19/2025
Pages: 134
Product dimensions: 5.50(w) x 8.50(h) x 0.29(d)
Age Range: Up to 12 Years
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