The Ready Maker Handbook: Imagining the World Through Software

The world is becoming increasingly dependent on technology. Parents are looking for resources to give their children a leg up as they begin to navigate the real world. The Ready Maker Handbook teaches invaluable skills in software development and coding that will take children far in life and introduce them to a whole new world of technology, math, and physics.

Author David S. Bennahum appeals to children by showing them the design and work that go into creating some of their favorite games. With the help of the companion app (available for free at www.getready.io), kids can make games, create interactive models, design cars, program a stopwatch, and more!

Along the way, kids will learn the fundamentals of object-oriented programming, iterative development, conditional statements, logical conjunctions, sequencing, randomizing, debugging, remixing and forking, basic artificial intelligence, program optimization, cloning, game design, user experience, Cartesian geometry, Newtonian physics, the metric system, classes, loops, variables, input, conditionals, output, and behaviors.

Bennahum also includes one hundred pages of color photos to help clarify and inspire! The result is a kid-friendly introduction to software development and design that will help future innovators to acquire and hone these critical components of their skill set

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The Ready Maker Handbook: Imagining the World Through Software

The world is becoming increasingly dependent on technology. Parents are looking for resources to give their children a leg up as they begin to navigate the real world. The Ready Maker Handbook teaches invaluable skills in software development and coding that will take children far in life and introduce them to a whole new world of technology, math, and physics.

Author David S. Bennahum appeals to children by showing them the design and work that go into creating some of their favorite games. With the help of the companion app (available for free at www.getready.io), kids can make games, create interactive models, design cars, program a stopwatch, and more!

Along the way, kids will learn the fundamentals of object-oriented programming, iterative development, conditional statements, logical conjunctions, sequencing, randomizing, debugging, remixing and forking, basic artificial intelligence, program optimization, cloning, game design, user experience, Cartesian geometry, Newtonian physics, the metric system, classes, loops, variables, input, conditionals, output, and behaviors.

Bennahum also includes one hundred pages of color photos to help clarify and inspire! The result is a kid-friendly introduction to software development and design that will help future innovators to acquire and hone these critical components of their skill set

29.95 In Stock
The Ready Maker Handbook: Imagining the World Through Software

The Ready Maker Handbook: Imagining the World Through Software

by David S. Bennahum, Team Ready
The Ready Maker Handbook: Imagining the World Through Software

The Ready Maker Handbook: Imagining the World Through Software

by David S. Bennahum, Team Ready

Paperback

$29.95 
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Overview

The world is becoming increasingly dependent on technology. Parents are looking for resources to give their children a leg up as they begin to navigate the real world. The Ready Maker Handbook teaches invaluable skills in software development and coding that will take children far in life and introduce them to a whole new world of technology, math, and physics.

Author David S. Bennahum appeals to children by showing them the design and work that go into creating some of their favorite games. With the help of the companion app (available for free at www.getready.io), kids can make games, create interactive models, design cars, program a stopwatch, and more!

Along the way, kids will learn the fundamentals of object-oriented programming, iterative development, conditional statements, logical conjunctions, sequencing, randomizing, debugging, remixing and forking, basic artificial intelligence, program optimization, cloning, game design, user experience, Cartesian geometry, Newtonian physics, the metric system, classes, loops, variables, input, conditionals, output, and behaviors.

Bennahum also includes one hundred pages of color photos to help clarify and inspire! The result is a kid-friendly introduction to software development and design that will help future innovators to acquire and hone these critical components of their skill set


Product Details

ISBN-13: 9780998196503
Publisher: Ready Makers, Inc.
Publication date: 11/01/2016
Series: Ready Maker Books , #1
Pages: 206
Product dimensions: 8.50(w) x 8.50(h) x 0.56(d)

Table of Contents

I. Introduction
- Getting Ready
- Controls


II. Discovering the Ready World
- Experiment: Two Buddies
- Physics
- Stay in Frame
- Appearance
- Cloning
- Classes
- Colliders


III. Space, Time and Motion: Living in The Ready World
- Canvas
- Camera
- Layers
- Position
- Time
- Timer
- System Frames
- Velocity
- Experiment: Measuring Velocity


IV. Hello World! Life in Ready
- Motors
- Hinges
- Experiment: Model Our Solar System
- Experiment: Build a Car
- Section: Rubberband
- Experiment: Launching onto a Platform
- Experiment: Spawning Survival
- Random Numbers
- Experiment: Magic 8-Ball
- Experiment: Ballistic Missile
- Experiment: Rotating Cannon


V. User Interface
- Levels
- Experiment: A Multi-Level Game
- State Counters
- Feedback


VI. Putting It All Together: Some Ready-Made Recipes
- Maze
- Timer
- Asteroids
- Brick Breaker
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