Theory of Fun for Game Design

Theory of Fun for Game Design

by Raph Koster

Paperback(Second Edition)

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Product Details

ISBN-13: 9781449363215
Publisher: O'Reilly Media, Incorporated
Publication date: 12/05/2013
Edition description: Second Edition
Pages: 300
Sales rank: 237,688
Product dimensions: 7.50(w) x 9.10(h) x 0.80(d)

About the Author

Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He's been the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies; and he's contributed writing, art, soundtrack music, and programming to many more titles ranging from Facebook games to single-player titles for handheld consoles. He has worked as a creative executive at Sony Online and Disney Playdom, and in 2012 was honored as an Online Game Legend at the Game Developers Conference Online.

Table of Contents

Dedication;
;
About the Author;
Acknowledgments;
Foreword (from the First Edition);
Prologue: My Grandfather;
Chapter 1: Why Write This Book?;
Chapter 2: How the Brain Works;
Chapter 3: What Games Are;
Chapter 4: What Games Teach Us;
Chapter 5: What Games Aren’t;
Chapter 6: Different Fun for Different Folks;
Chapter 7: The Problem with Learning;
Chapter 8: The Problem with People;
Chapter 9: Games in Context;
Chapter 10: The Ethics of Entertainment;
Chapter 11: Where Games Should Go;
Chapter 12: Taking Their Rightful Place;
Epilogue: Fun Matters, Grandpa;
Afterword: Ten Years Later;
NOTES;
Prologue;
Chapter 1;
Chapter 2;
Chapter 3;
Chapter 4;
Chapter 5;
Chapter 6;
Chapter 7;
Chapter 8;
Chapter 9;
Chapter 10;
Chapter 11;
Chapter 12;
Epilogue;
Afterword;

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