Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential

Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential

by Justin Gary


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Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them Professionally?

Longtime game designer Justin Gary has the answers you seek. After twenty years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer.

Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself. Justin will walk you through each step and provide exercises for you to formulate your own game concepts and bring them to fruition.

Whether you want to create video games, board games, of just discover how a true creative mind works, it's all here in Think Like A Game Designer. It's time to take the first step toward your game designer dream.

Are you game?

Product Details

ISBN-13: 9781947937390
Publisher: Aviva Publishing
Publication date: 09/09/2018
Pages: 230
Sales rank: 345,700
Product dimensions: 5.80(w) x 8.70(h) x 0.90(d)

Table of Contents

Foreword Mark Rosewater 11

Introduction 15

Part I Understanding Design 19

Chapter 1 Learning Fundamentals 21

Chapter 2 Getting Started 25

Chapter 3 Overcoming Obstacles 35

Part II Learning the Core Design Loop 39

Chapter 4 The Steps of the Core Design Loop 41

Chapter 5 Inspiring 43

Chapter 6 Framing 53

Chapter 7 Brainstorming 59

Chapter 8 Prototyping 69

Chapter 9 Testing 77

Chapter 10 Iterating 85

Part III Refining Your Designs 91

Chapter 11 The Phases of Design 93

Chapter 12 Engine Design 101

Chapter 13 Engine Development 113

Chapter 14 Component Design 119

Chapter 15 Component Development 125

Chapter 16 Polish 131

Part IV Building Great Games 143

Chapter 17 What Makes Games Great? 145

Chapter 18 Elegance 147

Chapter 19 Excitement 155

Chapter 20 Depth 161

Chapter 21 Motivation 169

Chapter 22 Engagement 177

Part V Making Money 185

Chapter 23 Monetizing Games 187

Chapter 24 How to Be a Professional Game Designer 193

Chapter 25 How Can I Get My Game Published? 197

Chapter 26 Game Business Models 203

Chapter 27 How to Make Games That Last 211

A Final Note: Living the Lessons 217

About the Author 221

About Stone Blade Entertainment 223

About Gamer Entertainment 225

Book Justin Gary to Speak at Your Next Event 227

Acknowledgments 229

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