Thud! (Discworld Series #34)

Commander Sam Vimes of the Ankh-Morpork City Watch will be damned if he lets anyone disturb his city's always tentative peace -- and that includes a rabble-rousing dwarf from the sticks who's been stirring up trouble on the eve of the anniversary of one of Discworld's most infamous historical events.

Centuries earlier, in a hellhole called Koom Valley, trolls met dwarfs in bloody combat. Though nobody's quite sure why they fought or who actually won, each species still bears the cultural scars and views the other with simmering animosity. Lately, an influential dwarf, Grag Hamcrusher, has been fomenting unrest among Ankh-Morpork's more diminutive citizens. And it doesn't help matters when the pint-size provocateur is discovered beaten to death ... with a troll club lying nearby.

Vimes knows the well-being of his city depends on his ability to solve the Hamcrusher homicide. But there's more than one corpse waiting for him in the vast mine network the dwarfs have been excavating beneath Ankh-Morpork's streets. A deadly puzzle is pulling Sam Vimes deep into the muck and mire of superstition, hatred, and fear -- and perhaps all the way to Koom Valley itself.

Performed by Stephen Briggs

1111545943
Thud! (Discworld Series #34)

Commander Sam Vimes of the Ankh-Morpork City Watch will be damned if he lets anyone disturb his city's always tentative peace -- and that includes a rabble-rousing dwarf from the sticks who's been stirring up trouble on the eve of the anniversary of one of Discworld's most infamous historical events.

Centuries earlier, in a hellhole called Koom Valley, trolls met dwarfs in bloody combat. Though nobody's quite sure why they fought or who actually won, each species still bears the cultural scars and views the other with simmering animosity. Lately, an influential dwarf, Grag Hamcrusher, has been fomenting unrest among Ankh-Morpork's more diminutive citizens. And it doesn't help matters when the pint-size provocateur is discovered beaten to death ... with a troll club lying nearby.

Vimes knows the well-being of his city depends on his ability to solve the Hamcrusher homicide. But there's more than one corpse waiting for him in the vast mine network the dwarfs have been excavating beneath Ankh-Morpork's streets. A deadly puzzle is pulling Sam Vimes deep into the muck and mire of superstition, hatred, and fear -- and perhaps all the way to Koom Valley itself.

Performed by Stephen Briggs

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Thud! (Discworld Series #34)

Thud! (Discworld Series #34)

by Terry Pratchett

Narrated by Stephen Briggs

Unabridged — 10 hours, 32 minutes

Thud! (Discworld Series #34)

Thud! (Discworld Series #34)

by Terry Pratchett

Narrated by Stephen Briggs

Unabridged — 10 hours, 32 minutes

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Overview

Commander Sam Vimes of the Ankh-Morpork City Watch will be damned if he lets anyone disturb his city's always tentative peace -- and that includes a rabble-rousing dwarf from the sticks who's been stirring up trouble on the eve of the anniversary of one of Discworld's most infamous historical events.

Centuries earlier, in a hellhole called Koom Valley, trolls met dwarfs in bloody combat. Though nobody's quite sure why they fought or who actually won, each species still bears the cultural scars and views the other with simmering animosity. Lately, an influential dwarf, Grag Hamcrusher, has been fomenting unrest among Ankh-Morpork's more diminutive citizens. And it doesn't help matters when the pint-size provocateur is discovered beaten to death ... with a troll club lying nearby.

Vimes knows the well-being of his city depends on his ability to solve the Hamcrusher homicide. But there's more than one corpse waiting for him in the vast mine network the dwarfs have been excavating beneath Ankh-Morpork's streets. A deadly puzzle is pulling Sam Vimes deep into the muck and mire of superstition, hatred, and fear -- and perhaps all the way to Koom Valley itself.

Performed by Stephen Briggs


Editorial Reviews

bn.com

The Barnes & Noble Review
This entry in Terry Pratchett's uproarious Discworld saga (Going Postal, Monstrous Regiment, et al.) examines the feud between dwarves and trolls. With the anniversary of Koom Valley quickly approaching -- a historic bloodbath where either trolls ambushed dwarves or dwarves attacked trolls, no one remembers or really cares -- Sam Vimes, Commander of the City Watch, must solve a murder of a fanatical dwarf leader while also trying to prevent an all-out war from erupting in the great city of Ankh-Morpork.

When a rabble-rousing dwarf is found with his head crushed and a troll is rumored to be the killer, Vimes and his team of misfits must get to the bottom of the mystery before tensions escalate out of control. To complicate matters, a priceless painting depicting the battle of Koom Valley (a painting that supposedly contains clues to the whereabouts of a hidden treasure) has been stolen from the Royal Art Museum. As Vimes digs deeper, he realizes that powerful dark magic is involved and that the answer to all his questions can only be found at the ancient battle site. But what he finds at Koom Valley will change perceptions forever…

Longtime fans of Discworld -- which began in 1983 with the publication of The Color of Magic and now encompasses an incredible 30 novels -- will enjoy revisiting beloved characters like Vimes, Ankh-Morpork's supreme leader Lord Vetinari, and everyone's favorite scythe wielder, Death, as well as meeting quirky new characters like the painfully uptight government inspector Mr. A. E. Pessimal and Sally von Humpeding, the new, blood-sucking Watch recruit. Outlandishly witty and as irreverent as it is insightful, Pratchett's Thud! is a knockout. Paul Goat Allen

City Watch Commander Sam Vimes should have known things were too perfect. When he wakes up, the sun is shining; the birds are singing; and somehow he finishes shaves himself without a single nick. And then THUD. Before Vimes can reconfigure his frontal lobes, he has an unsolved homicide on his hands; an unwelcome new recruit; and, oh yes, an impending war born of age-old animosity. From this perch, Pratchett's cheery, wildly irreverent romps make him one of the most entertaining writers in Discworld, this world, or any other realm.

Donald E. Westlake

…the plot of a Discworld novel is never the point. The asides and the general goofiness and the imagination run amok are the point, every time and this time, too. And if, for instance, Carrot, the shy six-foot-tall dwarf (you had to be there), seems by this episode to be overstaying his welcome, that's also okay. All in all the only thing to be said about a Discworld novel is: Read it. You'll like it.
—The Washington Post

From the Publisher

“Pratchett’s fantastic imagination and satirical wit are on full display.” - Publishers Weekly (starred review)
“As always, Pratchett’s latest Discworld yarn is funny, fast-paced, the kind of satire that explores serious issues while making readers love it.” - Booklist
"Funny, poignant, complicated and character-driven.” - Locus
“Imgenious, brilliant and hilarious.” - Washington Post
“Pratchett, ever inventive, offers up his usual fun and games with typography and footnotes, a full complement of parody, word-play and swift allusion. . . . But Thud! moves from a comedy of multi-culti Ankh-Morpork manners into a pungent exploration of prejudice and dread, hypocrisy and rage. For all its magic carriage rides, technomancy and gloriously absurd transfigurations, on Discworld, the death of innocents (and innocence) is never cause for laughter.” - New York Newsday
“Terry Pratchett, whose dozens of novels already have a gazillion fans, needs to testimony from me, of course, but if there’s anyone who’s never read one of Pratchett’s Discworld novels, you have a real treat in store in Thud! . . . What’s delightful here are Pratchett’s riffs on what’s occurring in Ankh-Morpork (which bear more than a sneaking resemblance to events we’re living through), the puns and other wordplays that fill the pages, and the whole wacky realness of the world he’s invented and played with lo! these many years and amassed, quite rightly, lo! these many readers, including me.” - Nancy Pearl
“The usual quick-moving, amusing and entertaining Pratchett tale. Pratchett has never shied away from using his settings and characters to offer commentary on the world, and [THUD!] is no different . . . . [Pratchett]’s his usual brilliant self here -- sarcastic, ironic, and just laugh-out-loud funny.” - Associated Press
“One of the darker Discworld tales, Thud! does not disappoint.” - Sunday Express (London)
“A delight from beginning to end.” - Fantasy & Science Fiction

Product Details

BN ID: 2940170382354
Publisher: HarperCollins
Publication date: 09/13/2005
Series: Discworld Series
Edition description: Unabridged

Read an Excerpt

Thud!


By Terry Pratchett

HarperCollins Publishers, Inc.

Copyright © 2005 Terry Pratchett
All right reserved.

ISBN: 0060815221

Chapter One

Thud ... that was the sound the heavy club made as it connected with the head. The body jerked, and slumped back.

And it was done, unheard, unseen: the perfect end, a perfect solution, a perfect story.

But, as the dwarfs say, where there is trouble you will always find a troll.

The troll saw.

It started out as a perfect day. It would soon enough be an imperfect one, he knew, but just for these few minutes, it was possible to pretend that it wouldn't.

Sam Vimes shaved himself. It was his daily act of defiance, a confirmation that he was ... well, plain Sam Vimes.

Admittedly, he shaved himself in a mansion, and while he did so his butler read out bits from the Times, but they were just ... circumstances. It was still Sam Vimes looking back at him from the mirror. The day he saw the duke of Ankh-Morpork in there would be a bad day. "Duke" was just a job description, that's all.

"Most of the news is about the current ... dwarfish situation, sir," said Willikins, as Vimes negotiated the tricky area under the nose. He still used his granddad's cutthroat razor. It was another anchor to reality. Besides, the steel was a lot better than the steel you got today. Sybil, who had a strange enthusiasm for modern gadgetry, kept on suggesting he get one of those new shavers, with a little magic imp inside that had its own scissors and did all the cutting very quickly, but Vimes had held out. If anyone was going to be using a blade near his face, it was going to be him.

"Koom Valley, Koom Valley," he muttered to his reflection. "Anything new?"

"Not as such, sir," said Willikins, turning back to the front page. "There is a report of that speech by Grag Hamcrusher. There was a disturbance afterwards, it says. Several dwarfs and trolls were wounded. Community leaders have appealed for calm."

Vimes shook some lather off the blade. "Hah! I bet they have. Tell me, Willikins, did you fight much when you were a kid? Were you in a gang or anything?"

"I was privileged to belong to the Shamlegger Street Rude Boys, sir," said the butler primly.

"Really?" said Vimes, genuinely impressed. "They were pretty tough nuts, as I recall."

"Thank you, sir," said Willikins smoothly. "I pride myself I used to give somewhat more than I got if we needed to discuss the vexed area of turf issues with the young men from Rope Street. Stevedore's hooks were their weapon of choice, as I recall."

"And yours ... ?" said Vimes, agog.

"A cap-brim sewn with sharpened pennies, sir. An ever-present help in times of trouble."

"Ye gods, man! You could put someone's eye out with something like that."

"With care, sir, yes."

And here you stand now, in your pinstripe trousers and butlering coat, shiny as schmaltz and fat as butter, Vimes thought, while he tidied up under the ears. And I'm a duke. How the world turns.

"And have you everheard someone say 'let's have a disturbance'?" he said.

"Never, sir," said Wilkins, picking up the paper again.

"Me neither. It only happens in newspapers." Vimes glanced at the bandage on his arm. It had been quite disturbing, even so.

"Did it mention I took personal charge?" he said.

"No, sir. But it does say here that rival factions in the street outside were kept apart by the valiant efforts of the Watch, sir."

"They actually used the word 'valiant'?" said Vimes.

"Indeed they did, sir."

"Well, good," Vimes conceded grumpily. "Do they record that two officers had to be taken to the Free Hospital, one of them quite badly hurt?"

"Unaccountably, not, sir," said the butler.

"Huh. Typical. Oh, well ... carry on."

Willikins coughed a butlery cough. "You might wish to lower the razor for the next one, sir. I got into trouble with her ladyship about last week's little nick."

Vimes watched his image sigh, and lowered the razor. "All right, Willikins. Tell me the worst."

Behind him, the paper was professionally rustled. "The headline on page three is: 'Vampire Officer For The Watch?,' sir," said the butler and took a careful step backwards.

"Damn! Who told them?"

"I really couldn't say, sir. It says you are not in favor of vampires in the Watch, but will be interviewing a recruit today. It says there is a lively controversy over the issue."

"Turn to page eight, will you?" said Vimes grimly. Behind him, the paper rustled again.

"Well?" he said. "That's where they usually put their silly political cartoon, isn't it?"

"You did put the razor down, did you, sir?" said Willikins.

"Yes!"

"Perhaps it would also be just as well if you stepped away from the washbasin, too, sir."

"There's one of me, isn't there ..." said Vimes grimly.

"Indeed there is, sir. It portrays a small, nervous vampire and, if I may say so, a rather larger-than-life drawing of yourself leaning over your desk, holding a wooden stake in your right hand. The caption is 'Any good on a stakeout, eh?,' sir, this being a humorous wordplay referring, on the one hand, to the standard police procedure -- "

"Yes, I think I can just about spot it," said Vimes wearily. "Any chance you could nip down and buy the original before Sybil does? Every time they run a cartoon of me, she gets hold of it and hangs it up in the library!"

"Mr., er, Fizz does capture a very good likeness, sir," the butler conceded. "And I regret to say that her ladyship has already instructed me to go down to the Timesoffice on herbehalf."

Vimes groaned.

"Moreover, sir," Willikins went on, "her ladyship desired me to remind you that she and Young Sam will meet at the studio of Sir Joshua at eleven sharp, sir. The painting is at an important stage, I gather."

"But I -- "

"She was very specific, sir. She said if a commander of police cannot take time off, who can?"

Continues...


Excerpted from Thud! by Terry Pratchett Copyright © 2005 by Terry Pratchett.
Excerpted by permission.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

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