Toy Story: How Pixar Reinvented the Animated Feature
Shortlisted for the McLaren-Lambart Award 2019

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com.


Toy Story (John Lasseter, 1995), Pixar's first feature-length production and Hollywood's first completely computer-generated animated film, is an international cultural phenomenon. This collection brings together a diverse range of scholars and practitioners who together explore the themes, compositional techniques, cultural significance and industry legacy of this landmark in contemporary cinema.

Topics range from industrial concerns, such as the film's groundbreaking use of computer generated imagery and the establishment of Pixar as a major player in the animation world, to examinations of its music, aesthetics, and the role of toys in both the film and its fandom. The Toy Story franchise as a whole is also considered, with chapters looking at its cross-generational appeal and the experience of growing up alongside the series.

As the first substantial work on this landmark film, this book will serve as an authoritative introduction for scholars, students and fans alike.

1126973903
Toy Story: How Pixar Reinvented the Animated Feature
Shortlisted for the McLaren-Lambart Award 2019

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com.


Toy Story (John Lasseter, 1995), Pixar's first feature-length production and Hollywood's first completely computer-generated animated film, is an international cultural phenomenon. This collection brings together a diverse range of scholars and practitioners who together explore the themes, compositional techniques, cultural significance and industry legacy of this landmark in contemporary cinema.

Topics range from industrial concerns, such as the film's groundbreaking use of computer generated imagery and the establishment of Pixar as a major player in the animation world, to examinations of its music, aesthetics, and the role of toys in both the film and its fandom. The Toy Story franchise as a whole is also considered, with chapters looking at its cross-generational appeal and the experience of growing up alongside the series.

As the first substantial work on this landmark film, this book will serve as an authoritative introduction for scholars, students and fans alike.

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Overview

Shortlisted for the McLaren-Lambart Award 2019

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com.


Toy Story (John Lasseter, 1995), Pixar's first feature-length production and Hollywood's first completely computer-generated animated film, is an international cultural phenomenon. This collection brings together a diverse range of scholars and practitioners who together explore the themes, compositional techniques, cultural significance and industry legacy of this landmark in contemporary cinema.

Topics range from industrial concerns, such as the film's groundbreaking use of computer generated imagery and the establishment of Pixar as a major player in the animation world, to examinations of its music, aesthetics, and the role of toys in both the film and its fandom. The Toy Story franchise as a whole is also considered, with chapters looking at its cross-generational appeal and the experience of growing up alongside the series.

As the first substantial work on this landmark film, this book will serve as an authoritative introduction for scholars, students and fans alike.


Product Details

ISBN-13: 9781501354915
Publisher: Bloomsbury Academic
Publication date: 07/25/2019
Series: Animation: Key Films/Filmmakers
Edition description: Reprint
Pages: 256
Product dimensions: 6.00(w) x 9.00(h) x 0.53(d)

About the Author

Susan Smith is Reader in Film Studies at the University of Sunderland, UK. She is author of Elizabeth Taylor (BFI/Palgrave, 2012), Voices in Film (Wallflower Press, 2007), The Musical: Race, Gender and Performance (Columbia University Press, 2005) and Hitchcock: Suspense, Humour and Tone (BFI, 2000). She also co-edits the BFI's Film Stars series.

Chris Pallant is Head of the School of Design at University of Greenwich, UK. He is the author of Demystifying Disney (2011) and Storyboarding: A Critical History (2015), and editor of Animated Landscapes: History, Form and Function (2015) and Snow White and the Seven Dwarfs: New Perspectives on Production, Reception, Legacy (2021). He currently serves as President for the Society for Animation Studies.

Noel Brown is Senior Lecturer in Media & Communication at Liverpool Hope University. His books include Contemporary Hollywood Animation (2021), The Children's Film (2017) and The Hollywood Family Film (2012).

Cristina Formenti is Assistant Professor in Film Studies at University of Udine, Italy. She is author of Il mockumentary: la fiction si maschera da documentario (2013), and editor of Mariangela Melato tra cinema, teatro e televisione (2016) and Valentina Cortese: un'attrice intermediale (2019). Her work has appeared in various national and international journals, such as Studies in Documentary Film, Alphaville, and Horror Studies. Dr. Formenti is also the co-editor of the journal Animation Studies and of the Bloomsbury series Animation: Key Films/Filmmakers and currently serves as President of the Society for Animation Studies.

Sam Summers lectures in Animation History & Theory at Middlesex University, UK. He is the author of DreamWorks Animation: Intertextuality and Aesthetics in Shrek and Beyond (2020) and the co-editor of Toy Story: How Pixar Re-Invented the Animated Feature (Bloomsbury, 2018). His specialisms include computer animation, intertextuality, adaptation and aesthetics, and he has published numerous articles and book chapters on these subjects. He is the co-convener of the Animation SIG at BAFTSS, and the co-host of the animation history podcast Disniversity.

Table of Contents

Introduction (Noel Brown, Newcastle University, UK, Susan Smith, University of Sunderland, UK, and Sam Summers, University of Sunderland, UK)
1. Toy Story, Pixar and Contemporary Hollywood (Peter Krämer, University of East Anglia, UK)
2. Toy Story and the Hollywood Family Film (Noel Brown, Newcastle University, UK)
3. The Cowboy, the Spaceman, and the Guru: Character and Convention in the Screenwriting of Toy Story (Andrew Gay, Southern Oregon University, USA)
4. New and Inherited Aesthetics: Designing for the Toy Story Trilogy One Film at a Time (Heather Holian, University of North Carolina, USA)
5. Rough and Smooth: The Everyday Textures of Toy Story (Lucy Fife Donaldson, University of St Andrews, UK)
6. Toying with performance: Toy Story, Virtual Puppetry and Computer-Animated Film Acting(Christopher Holliday, King's College, London, UK)
7. Toy Stories Through Song: Pixar, Randy Newman and the Sublimated Film Musical (Susan Smith, University of Sunderland, UK)
8. Toys as a Site of Intertextuality (Sam Summers, University of Sunderland, UK)
9. Fear, Guilt and the Future of Play in Toy Story (Karen Cross, University of Roehampton, UK)
10. Mirrors and Shadows: Duality, Illusion and the Divided Self in Toy Story (Jane Batkin, University of Lincoln, UK)
11. Woody, Buzz and the Koons Corollary… Or Why Toy Story is Art (Paul Wells, Longborough University, UK)
12. Story is King: Understanding the Toy Story Franchise as an Allegory for the Studio Narrative of Pixar Animation (Helen Haswell, Queen's University Belfast, UK)
13. An Interview with Steve Segal (Noel Brown, Newcastle University, UK)
A Guide to Further Research
Contributors
Bibliography
Filmography

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