Toying with God: The World of Religious Games and Dolls

Toying with God: The World of Religious Games and Dolls

Toying with God: The World of Religious Games and Dolls

Toying with God: The World of Religious Games and Dolls

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Overview

Maybe you have seen the board games. Christianity has Vatican: The Board Game; Journeys of Paul, Armor of God and Divinity (the only game to have the imprimatur of the Catholic Church). Islam and Judaism have Race to the Kabah, Mecca to Medina, Exodus, and Kosherland. Buddhism has Karma Chakra and BuddhaWheel. And then there are the dolls—plush and plastic talking Bible dolls, Christian action figures, and talking Muslim dolls that teach Arabic.

Have we humans blended fun with spirituality for good or for ill? And what does all of this say about our insatiable need for fun?

Written with verve and a healthy dollop of humor, Toying with God examines the sometimes zany world of religious games and dolls, from pre-history to today. Packed with examples that propel the narrative (and add immeasurably to readers' knowledge of religious trivia), this is a must-read for anyone interested in the intersection of popular culture and spirituality.


Product Details

ISBN-13: 9781602581814
Publisher: Baylor University Press
Publication date: 02/01/2010
Edition description: New Edition
Pages: 210
Product dimensions: 5.90(w) x 8.90(h) x 0.70(d)
Age Range: 18 Years

About the Author

Nikki Bado-Fralick (1954-2016) was Associate Professor and Director of the Religious Studies Program at Iowa State University.

Rebecca Sachs Norris is Associate Professor and Chair of Religious and Theological Studies, Merrimack College. She lives in the Boston, Massachusetts area.

Read an Excerpt

"It's only a game." How often have parents said this to children upset over losing a game? Games and leisure activities throughout the ages have flown under the radar, so entirely woven into the fabric of everyday life that religious studies scholars seldom regarded them as worthy of examination. Against the serious business of scriptural exegesis and high ritual, religious games and dolls seem to express a trivial form of play. Until recently this meant they were often overlooked as subjects of scholarly inquiry. But as artifacts of religious practice, of what folklorist Leonard Primiano (1995) calls "vernacular religion," or what Nikki Bado-Fralick terms the level of "individuals-practicing" (2005), religious dolls and games serve an important pedagogical function: they educate and proselytize within the context of play—and that play raises serious questions. —excerpted from the Introduction

Table of Contents

Preface

1. Games of the Gods

2. Welcome to the Doll House

3. The Super-Marketing of Religion

4. Are We Having Fun Yet?

5. Ritualizing Playfulness

6. Game Over

What People are Saying About This

Bado-Fralick and Norris present an analysis of religious games and toys which notes their connection to the commodification of religion in modern western society, and the efforts by religions to market their own values in competition with those of consumer culture. There is really nothing like this very thoroughly researched work, which combines research on popular culture/material culture with study of games/toys and religion.

John Lyden

Bado-Fralick and Norris present an analysis of religious games and toys which notes their connection to the commodification of religion in modern western society, and the efforts by religions to market their own values in competition with those of consumer culture. There is really nothing like this very thoroughly researched work, which combines research on popular culture/material culture with study of games/toys and religion.

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