Understanding Second Language Users as Gamers: Language as Victory

Featuring #TeamLaV from the Literacies in Second Languages Project.

This volume documents how gamers use second languages in games and gaming communities, and how gaming interacts with literacy and language learning.

Grounded in an innovative longitudinal research study involving gamers not only as participants but as active researchers, this book offers insights into the new interactions that arise from gaming and language learning and addresses the needs for English learning in the context of video games. Exploring the roles of meaning-making and experiences across genres, this volume offers an original window into the essential and overlooked role that gaming can play in second language learning.

It is essential reading for researchers and scholars in literacy, TESOL, applied linguistics, and technology education.

1147926881
Understanding Second Language Users as Gamers: Language as Victory

Featuring #TeamLaV from the Literacies in Second Languages Project.

This volume documents how gamers use second languages in games and gaming communities, and how gaming interacts with literacy and language learning.

Grounded in an innovative longitudinal research study involving gamers not only as participants but as active researchers, this book offers insights into the new interactions that arise from gaming and language learning and addresses the needs for English learning in the context of video games. Exploring the roles of meaning-making and experiences across genres, this volume offers an original window into the essential and overlooked role that gaming can play in second language learning.

It is essential reading for researchers and scholars in literacy, TESOL, applied linguistics, and technology education.

56.99 Pre Order
Understanding Second Language Users as Gamers: Language as Victory

Understanding Second Language Users as Gamers: Language as Victory

by Raúl Alberto Mora (Editor)
Understanding Second Language Users as Gamers: Language as Victory

Understanding Second Language Users as Gamers: Language as Victory

by Raúl Alberto Mora (Editor)

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Overview

Featuring #TeamLaV from the Literacies in Second Languages Project.

This volume documents how gamers use second languages in games and gaming communities, and how gaming interacts with literacy and language learning.

Grounded in an innovative longitudinal research study involving gamers not only as participants but as active researchers, this book offers insights into the new interactions that arise from gaming and language learning and addresses the needs for English learning in the context of video games. Exploring the roles of meaning-making and experiences across genres, this volume offers an original window into the essential and overlooked role that gaming can play in second language learning.

It is essential reading for researchers and scholars in literacy, TESOL, applied linguistics, and technology education.


Product Details

ISBN-13: 9781032434131
Publisher: Taylor & Francis
Publication date: 12/22/2025
Series: Expanding Literacies in Education
Pages: 262
Product dimensions: 6.00(w) x 9.00(h) x (d)

About the Author

Raúl Alberto Mora is Associate Professor in the School of Education and Pedagogy and the chair of the Literacies in Second Languages Project research lab at Universidad Pontificia Bolivariana (UPB) in Medellín, Colombia

Table of Contents

Prologue  Acknowledgments  List of Contributors  Editor and Contributor Bios  Reading Quests, or Four Possible Ways to Read this Volume  Foreword: Toward Victorious Futures  Preface  Act I: The LaV Project  1. #TeamLaV’s Origins and Our Idea of Gamer  2. The LaV Framework  3. Our Design, Gamified  Act II: LaV as (Re)Conceptualizing Language  4. The Linguistic Dimension of LaV  5. The Semiotic Dimension of LaV  6. The Aesthetic Dimension of LaV  Act III: LaV as (Re)Contextualizing Victory  7. The Identity Dimension of LaV  8. LaV and Gamers as Second-Language Users  9. LaV and the Lives of Our Gamer-Researchers, Round 1: The World Warriors  10. LaV and the Lives of Our Gamer-Researchers, Round 2: The New Challengers  Act IV: LaV as an Expanding Framework  11. The Missing Link: LaV as a Multiverse Gaming Framework  12. LaV and Gamers as Second-Language Teachers: The LaV Gamification Initiative  13. A Transcendent Approach to LaV: LaV Beyond  Epilogue  14. Conclusion: LaV as Evolution, Communication, and Adaptation  Afterword: “We Play Together, We Win Together, We Die Together—#TeamLaV 4 Life”

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