Unity 4 Fundamentals: Get Started at Making Games with Unity
Get ahead of the game with Unity 4.

The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:

  • Asset management tools
  • Real-time lighting and lightmapping
  • Particle systems
  • Navigation and pathfinding
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Unity 4 Fundamentals: Get Started at Making Games with Unity
Get ahead of the game with Unity 4.

The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:

  • Asset management tools
  • Real-time lighting and lightmapping
  • Particle systems
  • Navigation and pathfinding
54.99 In Stock
Unity 4 Fundamentals: Get Started at Making Games with Unity

Unity 4 Fundamentals: Get Started at Making Games with Unity

by Alan Thorn
Unity 4 Fundamentals: Get Started at Making Games with Unity

Unity 4 Fundamentals: Get Started at Making Games with Unity

by Alan Thorn

Paperback(New Edition)

$54.99 
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Overview

Get ahead of the game with Unity 4.

The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:

  • Asset management tools
  • Real-time lighting and lightmapping
  • Particle systems
  • Navigation and pathfinding

Product Details

ISBN-13: 9780415823838
Publisher: Taylor & Francis
Publication date: 11/20/2013
Edition description: New Edition
Pages: 312
Product dimensions: 7.40(w) x 9.70(h) x 0.90(d)

About the Author

Alan Thorn is a game developer, author, and freelance programmer with over 12 years of industry experience. He is the founder of the London-based game studio, Wax Lyrical Games, and is the creator of the award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide and has spoken at universities throughout the UK.

Table of Contents

Chapter 1: Getting Started with Unity

Chapter 2: Assets and Asset Management

Chapter 3: Scenes, Assets and GameObjects

Chapter 4: Terrain and Audio

Chapter 5: Lighting and Light Mapping Chapter 6 – Particle Systems and Shuriken

Chapter 6: Particle Systems and Shuriken

Chapter 7: Scripting with C#

Chapter 8: GUIs and Scripting

Chapter 9: Debugging and Post Processing

Chapter 10: Navigation and Path-Finding

Chapter 11: Animation and Mecanim

Chapter 12: Tips and Tricks

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