Unity Game Development Scripting: Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

Unity Game Development Scripting: Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

by Kyle
Unity Game Development Scripting: Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

Unity Game Development Scripting: Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

by Kyle

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Overview

Become a Professional Cloud Architect by exploring the essential concepts, tools, and services in GCP and working through practice tests designed to help you take the exam confidently

Key Features:

  • Write customizable scripts that are easy to adjust to suit the needs of different projects
  • Combine your knowledge of modular scripting elements to build a complete game
  • Build key game features, from player inventories to friendly and enemy artificial intelligence

Book Description:

The intuitive and powerful Unity game engine is one of the most widely used and best loved packages for game development. Unity scripting is an essential but challenging skill to master in order to create custom game elements. Learning modular scripting allows you to rewrite as little code as possible as you deploy your scripts to multiple projects and work easier, quicker, and more efficiently than before.

In each chapter of this book, you'll learn how to script new game elements. Beginning with making custom controls for the keyboard and mouse, as well as the Xbox 360 Controller, you'll then get to grips with more complex systems such as inventory, data saving, and artificial intelligence. As you create these elements, you'll also learn how to make your scripts simpler and easy to use. This will allow drag-and-drop deployment, which is to be used by designers and nonprogrammers. Finally, you'll combine all of your newfound skills to create your own complete game project.

What You Will Learn:

  • Include controls for both keyboard/mouse and the gamepad
  • Create three different types of expandable items
  • Implement an inventory that includes a hot key system
  • Optimize your game's video and audio options
  • Integrate a GUI HUD with buttons, health bars, and damage reports
  • Make a complex AI system
  • Save game data in multiple styles
  • Track player statistics and scores

Product Details

ISBN-13: 9781783553631
Publisher: Packt Publishing
Publication date: 12/22/2014
Pages: 202
Product dimensions: 7.50(w) x 9.25(h) x 0.43(d)

About the Author

Kyle D'Aoust has been programming for about 10 years. In 2004, at the age of 14, he taught himself the C++ language. By the end of high school, he had learned Visual Basic and JavaScript as well. In college, he majored in game production and specialized in the Unity engine using C#.After graduating from college, Kyle started his career with gamifying software. He is currently working as a Serious Games Developer at Quicken Loans, creating games used as training material.

Table of Contents

  1. Interactive Input
  2. Picking the controls
  3. Housing our control script
  4. Creating the device detector
  5. Let's get set and show them
  6. Let's switch!
  7. Customization is key
  8. Playtesting
  9. Summary
  10. GUI Time
  11. Expandable Item Classes
  12. Inventory
  13. Enemy and Friendly AIs
  14. Keeping Score
  15. Creating Save and Load Systems
  16. Aural Integration
  17. Game Settings
  18. Putting It All Together
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