Unity Networking Fundamentals: Creating Multiplayer Games with Unity
Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

By the end of the book, you will be familiar with low-level networking concepts such as prools and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.

What You Will Learn



• Know the difference between TCP and UDP, and the pros and cons of these prools
• Create client-server multiplayer games in Unity using C#
• Receive and process data from a remote server using RESTful APIs
• Understand latency and how to mitigate its impact


Who This Book Is For

Readers familiar with Unity and C# development who want to create multiplayer games
1139866564
Unity Networking Fundamentals: Creating Multiplayer Games with Unity
Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

By the end of the book, you will be familiar with low-level networking concepts such as prools and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.

What You Will Learn



• Know the difference between TCP and UDP, and the pros and cons of these prools
• Create client-server multiplayer games in Unity using C#
• Receive and process data from a remote server using RESTful APIs
• Understand latency and how to mitigate its impact


Who This Book Is For

Readers familiar with Unity and C# development who want to create multiplayer games
64.99 In Stock
Unity Networking Fundamentals: Creating Multiplayer Games with Unity

Unity Networking Fundamentals: Creating Multiplayer Games with Unity

Unity Networking Fundamentals: Creating Multiplayer Games with Unity

Unity Networking Fundamentals: Creating Multiplayer Games with Unity

Paperback(1st ed.)

$64.99 
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Overview

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

By the end of the book, you will be familiar with low-level networking concepts such as prools and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.

What You Will Learn



• Know the difference between TCP and UDP, and the pros and cons of these prools
• Create client-server multiplayer games in Unity using C#
• Receive and process data from a remote server using RESTful APIs
• Understand latency and how to mitigate its impact


Who This Book Is For

Readers familiar with Unity and C# development who want to create multiplayer games

Product Details

ISBN-13: 9781484273579
Publisher: Apress
Publication date: 11/14/2021
Edition description: 1st ed.
Pages: 266
Product dimensions: 6.10(w) x 9.25(h) x (d)

About the Author

Sloan Kelly has worked in the games industry for more than 13 years. He has worked on a number of AAA and indie titles and currently works for an educational game company. He lives in Ontario, Canada with his wife and children. Sloan is on Twitter @codehoose and makes YouTube videos in his spare time.

Khagendra Kumar has worked with a number of educational institutions and game studios for training and solutions. He lives in Bihar, India and spends most of his time working with game AI. He can be reached via Linkedin at /itskhagendra and Instagram @Khagendra_Developer.


Table of Contents

Chapter 1: Networking Concepts.- Chapter 2: Serialization.- Chapter 3: Restful APIs.- Chapter 4: TCP Connections.- Chapter 5: Networking Issues.- Chapter 6: Develop Maze Shooter.- Chapter 7:LAN Networking .- Chapter 8: Servers.
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