Using Graphic Novels in the English Language Arts Classroom
Shortlisted for the UK Literacy Association's Academic Book Award 2021

There is an increasing trend in teachers using graphic novels to get their students excited about reading and writing, using both original stories and adaptations of classic works by authors such as Homer, Shakespeare, and the Brontes. However, there is surprisingly little research available about which pedagogies and classroom practices are proven to be effective.

This book draws on cutting-edge research, surveys and classroom observations to provide a set of effective methods for teaching with graphic novels in the secondary English language arts classroom. These methods can be applied to a broad base of uses ranging from understanding literary criticism, critical reading, multimodal composition, to learning literary devices like foreshadowing and irony.

The book begins by looking at what English language arts teachers hope to achieve in the classroom. It then considers the affordances and constraints of using graphic novels to achieve these specific goals, using some of the most successful graphic novels as examples, including Maus; Persepolis; The Nameless City; and American Born Chinese and series such as Manga Shakespeare. Finally, it helps the teacher navigate through the planning process to figure out how to best use graphic novels in their own classroom. Drawing on their extensive teaching experience, the authors offer examples from real classrooms, suggested lesson plans, and a list of teachable graphic novels organized by purpose of teaching.

1134231844
Using Graphic Novels in the English Language Arts Classroom
Shortlisted for the UK Literacy Association's Academic Book Award 2021

There is an increasing trend in teachers using graphic novels to get their students excited about reading and writing, using both original stories and adaptations of classic works by authors such as Homer, Shakespeare, and the Brontes. However, there is surprisingly little research available about which pedagogies and classroom practices are proven to be effective.

This book draws on cutting-edge research, surveys and classroom observations to provide a set of effective methods for teaching with graphic novels in the secondary English language arts classroom. These methods can be applied to a broad base of uses ranging from understanding literary criticism, critical reading, multimodal composition, to learning literary devices like foreshadowing and irony.

The book begins by looking at what English language arts teachers hope to achieve in the classroom. It then considers the affordances and constraints of using graphic novels to achieve these specific goals, using some of the most successful graphic novels as examples, including Maus; Persepolis; The Nameless City; and American Born Chinese and series such as Manga Shakespeare. Finally, it helps the teacher navigate through the planning process to figure out how to best use graphic novels in their own classroom. Drawing on their extensive teaching experience, the authors offer examples from real classrooms, suggested lesson plans, and a list of teachable graphic novels organized by purpose of teaching.

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Using Graphic Novels in the English Language Arts Classroom

Using Graphic Novels in the English Language Arts Classroom

by William Boerman-Cornell, Jung Kim
Using Graphic Novels in the English Language Arts Classroom

Using Graphic Novels in the English Language Arts Classroom

by William Boerman-Cornell, Jung Kim

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Overview

Shortlisted for the UK Literacy Association's Academic Book Award 2021

There is an increasing trend in teachers using graphic novels to get their students excited about reading and writing, using both original stories and adaptations of classic works by authors such as Homer, Shakespeare, and the Brontes. However, there is surprisingly little research available about which pedagogies and classroom practices are proven to be effective.

This book draws on cutting-edge research, surveys and classroom observations to provide a set of effective methods for teaching with graphic novels in the secondary English language arts classroom. These methods can be applied to a broad base of uses ranging from understanding literary criticism, critical reading, multimodal composition, to learning literary devices like foreshadowing and irony.

The book begins by looking at what English language arts teachers hope to achieve in the classroom. It then considers the affordances and constraints of using graphic novels to achieve these specific goals, using some of the most successful graphic novels as examples, including Maus; Persepolis; The Nameless City; and American Born Chinese and series such as Manga Shakespeare. Finally, it helps the teacher navigate through the planning process to figure out how to best use graphic novels in their own classroom. Drawing on their extensive teaching experience, the authors offer examples from real classrooms, suggested lesson plans, and a list of teachable graphic novels organized by purpose of teaching.


Product Details

ISBN-13: 9781350112681
Publisher: Bloomsbury Academic
Publication date: 10/01/2020
Pages: 224
Product dimensions: 6.16(w) x 9.44(h) x 0.67(d)

About the Author

William Boerman-Cornell is Professor of Education at Trinity Christian College, USA.

Jung Kim is Associate Professor of Literacy at Lewis University, USA.

Table of Contents

Foreword viii

Acknowledgments x

Icons Explained xii

Introduction 1

1 How to Read Graphic Novels as Literature 15

2 Studying Themes in Graphic Novels: Identity 25

3 Themes in Graphic Novels: The Horrors, Spoils, and Aftermath of War 39

4 Story Structure, Figurative Language, and Literary Terms 51

5 Graphic Novels and Literary Interpretation: The Basics 67

6 Graphic Novels and Literary Interpretation: More Challenging Lenses 79

7 Interdisciplinary Teaching 93

8 Graphic Novel Adaptations of Regular Books 115

9 Teaching Literary Nonfiction or Informational Text Reading with Graphic Novels 129

10 Creating Writing and Multimodal Composition 143

11 Finding Excellent Graphic Novels 159

Appendix: List of Graphic Novels 165

Index 195

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