Video Game Writing: From Macro to Micro
No detailed description available for "Video Game Writing".
1102911981
Video Game Writing: From Macro to Micro
No detailed description available for "Video Game Writing".
44.95 In Stock
Video Game Writing: From Macro to Micro

Video Game Writing: From Macro to Micro

by Maurice Suckling, Marek Walton
Video Game Writing: From Macro to Micro

Video Game Writing: From Macro to Micro

by Maurice Suckling, Marek Walton

Paperback(New Edition)

$44.95 
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Overview

No detailed description available for "Video Game Writing".

Product Details

ISBN-13: 9781683920298
Publisher: Mercury Learning and Information
Publication date: 01/27/2017
Edition description: New Edition
Pages: 394
Product dimensions: 7.00(w) x 8.90(h) x 1.00(d)

About the Author

Suckling Maurice :
Maurice Suckling and his co-author, between them, worked on over 40 games, for almost every major Western publisher. The last 14 years has seen one or both of them work as writers on titles such as Driver, Stuntman, Red Orchestra 2: Heroes of Stalingrad, XCOM, Sonic & Sega All-Star Racing, and more.

Walton Marek :
Marek Walton and his co-author, between them, worked on over 40 games, for almost every major Western publisher. The last 14 years has seen one or both of them work as writers on titles such as Driver, Stuntman, Red Orchestra 2: Heroes of Stalingrad, XCOM, Sonic & Sega All-Star Racing, and more.

Table of Contents

1: A Brief History of Game Stories.
2: Decoding and Devising the Brief.
3: NDAs and Contracts.
4: Collaboration: Team Us.
5: Narrative Design.
6: Outlines and Treatments.
7: Character Documents.
8: Environmental Storytelling.
9: Writing Scripts.
10: Editing.
11: Consultancy.
12: Adaptations.
13: Other Roles of the Games Writer.
14: Why Have Stories At All?
15: What Is Plot and How Does It Work?
16: Other Resources for Writers.
17: Marrying Design and Story: Driver 76 Case Study.
18: Storyloading.
19: Shifting Agency.
20: Time Gates and Act Stimulants.
21: Aristotle, Games Writing, and Games.
22: Choice or Enlightenment?
23: The Future of Games Writing.
24: What’s It Like Being a Games Writer?
Appendices.
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