Table of Contents
List of Contributors.
Preface.
PART 1. INTRODUCTION: WHY VIRTUAL REALITY FOR TELECOMMUNICATIONS SYSTEMS?
Overview of Computer-based Virtual Reality (Eunjoo Lee and Algirdas Pakštas).
Towards Person-to-Person Virtual Reality Telecommunication Systems (Ryoichi Komiya).
PART 2. COMPUTER-BASED VIRTUAL WORLDS.
Virtual Clubs Telecommunication Systems (David Boyer, Allen Ginsberg, Anjum Khan, Mauricio Cortes, Sylvia Wilbur and Graeme Balfour).
Presence Awareness for Future Telecommunication Systems (David Boyer, Allen Ginsberg,Venkat Goud and Mark Handel).
Hyperspace Link Method for Virtual Reality Telecommunication Systems (Kanji Kato and Kazunori Shimamura).
PART 3. VIRTUAL LEARNING ENVIRONMENTS.
Toward Agent-based Collaborative and Interactive Virtual Environments (Lei Guo and Nicolas D. Georganas).
Collaborative Virtual Environments for Industrial Training and E-commerce (J. C. Oliveira, X. Shen and N.D. Georganas).
Virtual Reality Application for Networked Dictionary (H. Dujmic, N. Rozic, D. Begusic, J. Ursic and M. Vojnovic).
PART 4. VRTS DEFINITIONS AND COMPONENTS.
Definition of VRTS (Ryoichi Komiya).
A Prototype Terminal Proposal for Virtual Reality Telecommunication Systems (Nor Azhar Mohd Arif, Mohd Nazri Ramliy and Ryoichi Komiya).
Multimegavoxel Volumetric 3-D Display System for Distributed Collaboration (Gregg E. Favalora, Deirdre M. Hall, Michael G. Giovinco, Joshua Napoli, Rick K. Dorval , Won S. Chun and Michael Richmond).
PART 5. MOTION ANALYSIS AND TRANSMISSION.
Cyber Action: A Real-time Human Motion Instruction System using Life-sized Stereoscopic Avatars (Masayuki Ihara, Yoshihiro Shimada and Satoshi Ishibashi).
Distributed Gait Measurements (Vladan Papic, Vlasta Zanchi and Ante Krstulović).
Realistic Telecommunications with Somatic Sensation (Tsutomu Miyasato and Ryohei Nakatsu).
PART 6. CYBERSPACES IN HIGH-SPEED NETWORK ENVIRONMENTS.
High-speed Networks and Virtual Reality Telecommunication Systems (Kanji Kato, Ryoichi Komiya and Kazunori Shimamura).
Index.