Some Comments from Beta Readers:
"I like how you created goblin characters that went against type. Often, goblins are depicted as greedy, dangerous creatures in the fantasy genre and you showed another side to them I think fantasy fans will respond to. They are each likable in their own way and bring a lot to the story."
-Shaun Baines
"One of my favorite gags of the story was how the group would constantly abuse loopholes to get out of tricky situations-it reminded me a lot of the kinds of creativity that comes up with TTRPGs."
-J. Flowers-Olnowich
"The ending itself was great. It was foreshadowed brilliantly."
-Shaun Baines
"It's fun to watch idiots go on an adventure, and the situations they cause and survive are always entertaining"
-J. Flowers-Olnowich
"You did a great job of world-building. Not only did you build a convincing goblin world complete with separate goblin cultures, you created other worlds in the dwarf and human communities. They each had a different tone and it was clear to see how much thought had been put into them. There is a huge landscape here with the potential to be the setting for other stories."
-Shaun Baines
"Wherever the four goblins traveled, they brought harmony and broke down barriers between peoples and harmful ideas...lending the story a feel-good and lighthearted tone."
-J. Flowers-Olnowich
"It's refreshing to get a fantasy story that focuses on lighthearted fun and the beauty of journeys and adventures, particularly in how it can effect positive change within people and bring those with differences together, whether it's an old steward and a young thief or entire species of different races."
-J. Flowers-Olnowich
"I like how you created goblin characters that went against type. Often, goblins are depicted as greedy, dangerous creatures in the fantasy genre and you showed another side to them I think fantasy fans will respond to. They are each likable in their own way and bring a lot to the story."
-Shaun Baines
"One of my favorite gags of the story was how the group would constantly abuse loopholes to get out of tricky situations-it reminded me a lot of the kinds of creativity that comes up with TTRPGs."
-J. Flowers-Olnowich
"The ending itself was great. It was foreshadowed brilliantly."
-Shaun Baines
"It's fun to watch idiots go on an adventure, and the situations they cause and survive are always entertaining"
-J. Flowers-Olnowich
"You did a great job of world-building. Not only did you build a convincing goblin world complete with separate goblin cultures, you created other worlds in the dwarf and human communities. They each had a different tone and it was clear to see how much thought had been put into them. There is a huge landscape here with the potential to be the setting for other stories."
-Shaun Baines
"Wherever the four goblins traveled, they brought harmony and broke down barriers between peoples and harmful ideas...lending the story a feel-good and lighthearted tone."
-J. Flowers-Olnowich
"It's refreshing to get a fantasy story that focuses on lighthearted fun and the beauty of journeys and adventures, particularly in how it can effect positive change within people and bring those with differences together, whether it's an old steward and a young thief or entire species of different races."
-J. Flowers-Olnowich