Title: Beyond Photoshop: Advanced techniques integrating Photoshop with Illustrator, Poser, Painter, Cinema 4D and ZBrush, Author: Derek Lea
Title: Real-time 3D Character Animation with Visual C++, Author: Nik Lever
Title: Graphics Shaders: Theory and Practice, Second Edition, Author: Mike Bailey
Title: Real-Time Shading, Author: Marc Olano
Title: Multiprocessor Methods for Computer Graphics Rendering, Author: Scott Whitman
Title: LIGHTWAVE V9 LIGHTING (W/CD), Author: Nicholas Boughen
Title: Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development, Author: Francisco R. Ortega
Title: Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques, Author: Jason Patnode
Title: Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing, Author: Jere Miles
Explore Series
Title: 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, Author: David Eberly
Title: 3D Computer Graphics: A Mathematical Introduction with OpenGL, Author: Samuel R. Buss
Title: Fluid Simulation for Computer Graphics, Author: Robert Bridson
Title: Practical Parallel Rendering, Author: Alan Chalmers
Title: Physically Based Rendering: From Theory to Implementation, Author: Matt Pharr
Title: 3D Cadastre in an International Context: Legal, Organizational, and Technological Aspects, Author: Jantien E. Stoter
Title: Beginning Blender: Open Source 3D Modeling, Animation, and Game Design, Author: Lance Flavell
Title: ESSENTIAL ZBRUSH, Author: Wayne Robson
Title: Test Drive Blender: A Starter Manual for New Users, Author: John M. Blain
Title: Game Physics, Author: David H. Eberly
Title: Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web, Author: Jean-Marc Gauthier

Pagination Links