Title: Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques, Author: Jason Patnode
Title: Adobe Animate CC Classroom in a Book, Author: Russell Chun
Title: Physically Based Rendering: From Theory to Implementation, Author: Matt Pharr
Title: Photoshop 3D for Animators, Author: Rafiq Elmansy
Title: LIGHTWAVE V9 LIGHTING (W/CD), Author: Nicholas Boughen
Title: ESSENTIAL ZBRUSH, Author: Wayne Robson
Title: Advanced Techniques for Assessment Surface Topography: Development of a Basis for 3D Surface Texture Standards
Title: An Integrated Introduction to Computer Graphics and Geometric Modeling, Author: Ronald Goldman
Title: Three Dimensional Applications In GIS, Author: Jonathan Raper
Title: Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation, Author: Lee Montgomery
Title: 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, Author: David Eberly
Title: Multiprocessor Methods for Computer Graphics Rendering, Author: Scott Whitman
Title: Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBA, Author: Stephan Diehl
Title: Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development, Author: Francisco R. Ortega
Title: Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing, Author: Jere Miles
Explore Series
Title: Fluid Simulation for Computer Graphics, Author: Robert Bridson
Title: Practical Parallel Rendering, Author: Alan Chalmers
Title: Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation, Author: Roland Hess
Title: 3D Game Environments: Create Professional 3D Game Worlds, Author: Luke Ahearn
Title: Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation, Author: Thomas Strothotte

Pagination Links