Title: 3D Game Textures: Create Professional Game Art Using Photoshop, Author: Luke Ahearn
Title: The Game Narrative Toolbox, Author: Tobias Heussner
Title: Multiplayer Game Programming: Architecting Networked Games, Author: Josh Glazer
Title: MonoGame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine, Author: Jarred Capellman
Title: Game Development with MonoGame: Build a 2D Game Using Your Own Reusable and Performant Game Engine, Author: Louis Salin
Title: Distributed Sensor Networks: Sensor Networking and Applications (Volume Two), Author: S. Sitharama Iyengar
Title: Essentials of Cloud Computing, Author: K. Chandrasekaran
Title: Software Designers in Action: A Human-Centric Look at Design Work, Author: Marian Petre
Title: Pro HTML5 Games: Learn to Build your Own Games using HTML5 and JavaScript, Author: Aditya Ravi Shankar
Title: Browsers, Devices, and Fonts: A Designer's Guide to Fonts and How They Function on the Web, Author: Gary Rozanc
Title: AI for Games and Animation: A Cognitive Modeling Approach, Author: John David Funge
Title: Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources, Author: David Seelow
Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic, Author: David Eberly
Title: Big Data Analytics in Smart Manufacturing: Principles and Practices, Author: P Suresh
Title: Distributed Game Development: Harnessing Global Talent to Create Winning Games, Author: Tim Fields
Title: Shader Writing in Open Shading Language: With RenderMan® Examples, Author: Mitch J. Prater
Title: Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else, Author: Daniel Cermak-Sassenrath
Title: Learning Java Through Games, Author: Lubomir Stanchev
Title: Cross Platform Game Development: ., Author: Alan Thorn
Title: Managing Trust in Cyberspace, Author: Sabu M. Thampi

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