1- 20 of 31 results
Title: Gid po Computer Science, rasshirennoe izdanie, Author: Martin Oderski
Title: Super Mario. Kak Nintendo pokorila mir, Author: Jeff Ryan
Title: Vse pod kontrolem. Moya epichnaya istoriya v geymdeve, Author: Cliff Bleszinski
Title: Igra v tsifry. Kak analitika pozvolyaet videoigram zhit luchshe, Author: Vasiliy Sabirov
Title: Nastolnaya kniga igrodela, Author: Slava Gris
Title: Piter Moline. Istoriya razrabotchika, sozdavshego zhanr «simulyator boga», Author: Rafael Luca
Title: Geymdizayn na praktike. Kak nachat zarabatyvat, Author: Alexandra Turabova
Title: S nulya v geymdev. Kak sozdavat igry i zarabatyvat', Author: Alexey Gorbatov
Title: Grokaem algoritmy: 2-e izdanie, Author: Aditya Bhargava
Title: Dumay kak geym-dizayner. Tvorcheskoe myshlenie i effektivnoe upravlenie igrovym proektom, Author: Justin Gary
Title: Ubeyte drakona! Kak pisat blestyaschie stsenarii dlya videoigr, Author: Robert Denton Bryant
Title: Kvadratnyy mir. Zapiski uchenogo, popavshego v Maynkraft, Author: James Daly
Title: Python: bystryy start, Author: Jamie Chan
Title: Ot
Title: Vzlet i padenie Sierra On-Line. Skazka s neschastlivym kontsom, Author: Ken Williams
Title: Half-Life: le FPS libéré, Author: Jan Francois
Title: Kak sochinit videoigru: 201 sovet ot stsenarista Broken Sword i Resident Evil, Author: Steve Ince
Title: Java: bystryy start, Author: Jamie Chan
Title: Sdelay videoigru odin i ne svihnis, Author: Slava Gris
Title: Psihologicheskiy analiz The Legend of Zelda. Syuzhety franshizy kak otrazhenie igroka, Author: Anthony Bean

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