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Title: Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs / Edition 1, Author: Andrew Davison
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: Artificial Intelligence for Computer Games: An Introduction / Edition 1, Author: John David Funge
Title: Non-Photorealistic Rendering / Edition 1, Author: Bruce Gooch
Title: Alternate Reality Games: Promotion and Participatory Culture / Edition 1, Author: Stephanie Janes
Title: RNA-seq Data Analysis: A Practical Approach / Edition 1, Author: Eija Korpelainen
Title: Game Audio Programming: Principles and Practices / Edition 1, Author: Guy Somberg
Title: Game AI Pro 3: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steve Rabin
Title: Algorithms and Networking for Computer Games / Edition 2, Author: Jouni Smed
Title: Reinforcement Learning for Cyber-Physical Systems: with Cybersecurity Case Studies / Edition 1, Author: Chong Li
Title: Mobile Devices: Tools and Technologies / Edition 1, Author: Lauren Collins
Title: 3D Game Environments: Create Professional 3D Game Worlds / Edition 2, Author: Luke Ahearn
Title: Introduction to Computer and Network Security: Navigating Shades of Gray / Edition 1, Author: Richard R. Brooks
Title: Programming 2D Games / Edition 1, Author: Charles Kelly
Title: Game Engine Gems 3 / Edition 1, Author: Eric Lengyel
Title: Introduction to Cryptography with Open-Source Software / Edition 1, Author: Alasdair McAndrew
Title: Software Engineering: The Current Practice / Edition 1, Author: Vaclav Rajlich
Title: Multimedia Ontology: Representation and Applications / Edition 1, Author: Santanu Chaudhury
Title: Computational Thinking for the Modern Problem Solver / Edition 1, Author: David Riley

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