1- 20 of 38 results
Title: Chips Challenging Champions: Games, Computers and Artificial Intelligence, Author: J. Schaeffer
Title: Physics for Game Programmers / Edition 1, Author: Grant Palmer
Title: Game Design: From Blue Sky to Green Light / Edition 1, Author: Deborah Todd
Title: Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers / Edition 1, Author: Arjan Egges
Title: Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game / Edition 2, Author: Ian Millington
Title: No-Code Video Game Development Using Unity and Playmaker / Edition 1, Author: Michael Kelley
Title: 3D Game Textures: Create Professional Game Art Using Photoshop / Edition 4, Author: Luke Ahearn
Title: Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing / Edition 1, Author: Jere Miles
Title: An Introduction to Unreal Engine 4 / Edition 1, Author: Andrew Sanders
Title: Knowledge and Systems Science: Enabling Systemic Knowledge Synthesis / Edition 1, Author: Yoshiteru Nakamori
Title: Distributed Sensor Networks: Sensor Networking and Applications (Volume Two) / Edition 2, Author: S. Sitharama Iyengar
Title: Agent-Based Modeling and Simulation with Swarm / Edition 1, Author: Hitoshi Iba
Title: Wireless Sensor Networks: Current Status and Future Trends / Edition 1, Author: Shafiullah Khan
Title: Inside the Video Game Industry: Game Developers Talk About the Business of Play / Edition 1, Author: Judd Ruggill
Title: 2D to VR with Unity5 and Google Cardboard / Edition 1, Author: Roberto Dillon
Title: How to Cheat in Blender 2.7x / Edition 1, Author: Alan Thorn
Title: Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality / Edition 1, Author: Craig Caldwell
Title: Enabling Context-Aware Web Services: Methods, Architectures, and Technologies / Edition 1, Author: Quan Z. Sheng
Title: Mining Software Specifications: Methodologies and Applications / Edition 1, Author: David Lo
Title: Automated Physical Database Design and Tuning / Edition 1, Author: Nicolas Bruno

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