Title: Restricted Congruences in Computing / Edition 1, Author: Khodakhast Bibak
Title: Real-Time Shading / Edition 1, Author: Marc Olano
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media / Edition 1, Author: Jean-Luc Sinclair
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media / Edition 1, Author: Jean-Luc Sinclair
Title: Intelligent Technologies for Web Applications / Edition 1, Author: Priti Srinivas Sajja
Title: Introduction to Privacy-Preserving Data Publishing: Concepts and Techniques / Edition 1, Author: Benjamin C.M. Fung
Title: Cost-Sensitive Machine Learning / Edition 1, Author: Balaji Krishnapuram
Title: Real-Time Embedded Systems: Optimization, Synthesis, and Networking / Edition 1, Author: Meikang Qiu
Title: The Practical OPNET User Guide for Computer Network Simulation / Edition 1, Author: Adarshpal S. Sethi
Title: Understanding Kids, Play, and Interactive Design: How to Create Games Children Love / Edition 1, Author: Mark Schlichting
Title: Privacy-Aware Knowledge Discovery: Novel Applications and New Techniques / Edition 1, Author: Francesco Bonchi
Title: Holistic Game Development with Unity 3e: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming / Edition 3, Author: Penny de Byl
Title: C# and Game Programming: A Beginner's Guide / Edition 2, Author: Salvatore A. Buono
Title: Reinforcement Learning for Cyber-Physical Systems: with Cybersecurity Case Studies / Edition 1, Author: Chong Li
Title: Computer Graphics Through OpenGL®: From Theory to Experiments / Edition 3, Author: Sumanta Guha
Title: Browsers, Devices, and Fonts: A Designer's Guide to Fonts and How They Function on the Web / Edition 1, Author: Gary Rozanc
Title: Mechanical Creations in 3D: A Practical Look into Complex and Technical Setups for Animation & VFX / Edition 1, Author: Stewart Jones
Title: 20 Essential Games to Study / Edition 1, Author: Joshua Bycer
Title: Practical Guide to ChIP-seq Data Analysis / Edition 1, Author: Borbala Mifsud
Title: Game Audio Programming 2: Principles and Practices / Edition 1, Author: Guy Somberg

Pagination Links