Title: Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game / Edition 2, Author: Ian Millington
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: Reverse Design: Final Fantasy VI / Edition 1, Author: Patrick Holleman
Title: Cost-Sensitive Machine Learning / Edition 1, Author: Balaji Krishnapuram
Title: An Introduction to Unreal Engine 4 / Edition 1, Author: Andrew Sanders
Title: 3D Game Textures: Create Professional Game Art Using Photoshop / Edition 4, Author: Luke Ahearn
Title: Game Devs & Others: Tales from the Margins / Edition 1, Author: Tanya DePass
Title: Inside the Video Game Industry: Game Developers Talk About the Business of Play / Edition 1, Author: Judd Ruggill
Title: Managing Trust in Cyberspace / Edition 1, Author: Sabu M. Thampi
Title: Knowledge and Systems Science: Enabling Systemic Knowledge Synthesis / Edition 1, Author: Yoshiteru Nakamori
Title: Handbook of Robust Low-Rank and Sparse Matrix Decomposition: Applications in Image and Video Processing / Edition 1, Author: Thierry Bouwmans
Title: No-Code Video Game Development Using Unity and Playmaker / Edition 1, Author: Michael Kelley
Title: Programming in C++ for Engineering and Science / Edition 1, Author: Larry Nyhoff
Title: The Dictionary of Multimedia 1999: Terms and Acronyms / Edition 2, Author: Brad Hansen
Title: How to Cheat in Blender 2.7x / Edition 1, Author: Alan Thorn
Title: Game Audio Programming 2: Principles and Practices / Edition 1, Author: Guy Somberg
Title: 2D to VR with Unity5 and Google Cardboard / Edition 1, Author: Roberto Dillon
Title: DDoS Attacks: Evolution, Detection, Prevention, Reaction, and Tolerance / Edition 1, Author: Dhruba Kumar Bhattacharyya
Title: Handbook of Computer Games Technology: Volume II, Author: Akira Hanako
Title: Non-Photorealistic Rendering / Edition 1, Author: Bruce Gooch

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