Title: Game Design: Theory and Practice, Second Edition: Theory and Practice, Second Edition / Edition 2, Author: Richard Rouse III
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media / Edition 1, Author: Jean-Luc Sinclair
Title: Exploiting Online Games: Cheating Massively Distributed Systems / Edition 1, Author: Greg Hoglund
Title: Introduction to C++ Programming and Graphics / Edition 1, Author: Constantine Pozrikidis
Title: Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers / Edition 1, Author: Arjan Egges
Title: Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone / Edition 1, Author: Carol Hamer
Title: Oculus Rift in Action / Edition 1, Author: Bradley Austin Davis
Title: Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs / Edition 1, Author: Andrew Davison
Title: Fans and Videogames: Histories, Fandom, Archives / Edition 1, Author: Melanie Swalwell
Title: Essential CG Lighting Techniques with 3ds Max / Edition 3, Author: Darren Brooker
Title: Distributed Game Development: Harnessing Global Talent to Create Winning Games / Edition 1, Author: Tim Fields
Title: The Rhetoric of Videogames as Embodied Practice: Procedural Habits / Edition 1, Author: Steve Holmes
Title: Games User Research, Author: Anders Drachen
Title: Creating Games: Mechanics, Content, and Technology / Edition 1, Author: Morgan McGuire
Title: Ultimate Game Design: Building Game Worlds / Edition 1, Author: Tom Meigs
Title: How to Cheat in Blender 2.7x / Edition 1, Author: Alan Thorn
Title: Holistic Mobile Game Development with Unity / Edition 1, Author: Penny de Byl
Title: Learn to Code with Games / Edition 1, Author: John M. Quick
Title: Holistic Game Development with Unity 3e: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming / Edition 3, Author: Penny de Byl
Title: Geometric Algebra: An Algebraic System for Computer Games and Animation / Edition 1, Author: John A. Vince

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