Title: Writing for Video Game Genres: From FPS to RPG / Edition 1, Author: Wendy Despain
Title: Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing / Edition 1, Author: Jere Miles
Title: Ultimate Game Design: Building Game Worlds / Edition 1, Author: Tom Meigs
Title: The Rhetoric of Videogames as Embodied Practice: Procedural Habits / Edition 1, Author: Steve Holmes
Title: The GameMaker Standard / Edition 1, Author: David Vinciguerra
Title: The Game Maker's Apprentice: Game Development for Beginners / Edition 1, Author: Jacob Habgood
Title: Storytelling for Interactive Digital Media and Video Games / Edition 1, Author: Nicholas B. Zeman
Title: Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality / Edition 1, Author: Craig Caldwell
Title: Scientific Programmer's Toolkit: Turbo Pascal Edition / Edition 1, Author: M.H Beilby
Title: Real-Time Shading / Edition 1, Author: Marc Olano
Title: Production Rendering: Design and Implementation / Edition 1, Author: Ian Stephenson
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media / Edition 1, Author: Jean-Luc Sinclair
Title: Physics for Game Programmers / Edition 1, Author: Grant Palmer
Title: Oculus Rift in Action / Edition 1, Author: Bradley Austin Davis
Title: No-Code Video Game Development Using Unity and Playmaker / Edition 1, Author: Michael Kelley
Title: Multiplayer Gaming and Engine Coding for the Torque Game Engine / Edition 1, Author: Edward F. Maurina
Title: Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers / Edition 1, Author: Arjan Egges
Title: Learn to Implement Games with Code / Edition 1, Author: John M. Quick
Title: Learn to Code with Games / Edition 1, Author: John M. Quick

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