Title: Game Design: Theory and Practice, Second Edition: Theory and Practice, Second Edition / Edition 2, Author: Richard Rouse III
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media / Edition 1, Author: Jean-Luc Sinclair
Title: Introduction to C++ Programming and Graphics / Edition 1, Author: Constantine Pozrikidis
Title: Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers / Edition 1, Author: Arjan Egges
Title: Location-Based Mobile Games: Design Perspectives, Author: Davide Spallazzo
Title: Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone / Edition 1, Author: Carol Hamer
Title: Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs / Edition 1, Author: Andrew Davison
Title: Oculus Rift in Action / Edition 1, Author: Bradley Austin Davis
Title: Essential CG Lighting Techniques with 3ds Max / Edition 3, Author: Darren Brooker
Title: Fans and Videogames: Histories, Fandom, Archives / Edition 1, Author: Melanie Swalwell
Title: The Rhetoric of Videogames as Embodied Practice: Procedural Habits / Edition 1, Author: Steve Holmes
Title: Ultimate Game Design: Building Game Worlds / Edition 1, Author: Tom Meigs
Title: Game Devs & Others: Tales from the Margins / Edition 1, Author: Tanya DePass
Title: Game Design Theory: A New Philosophy for Understanding Games / Edition 1, Author: Keith Burgun
Title: How to Cheat in Blender 2.7x / Edition 1, Author: Alan Thorn
Title: Learn to Code with Games / Edition 1, Author: John M. Quick
Title: 20 Essential Games to Study / Edition 1, Author: Joshua Bycer
Title: Reverse Design: Final Fantasy VI / Edition 1, Author: Patrick Holleman
Title: Surviving Game School.and the Game Industry After That / Edition 1, Author: Michael Lynch
Title: Holistic Mobile Game Development with Unity / Edition 1, Author: Penny de Byl

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