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Title: Data Structures and Algorithms for Game Developers, Author: Allen Sherrod
Title: Turbo C++ Games and More!, Author: Que Corporation
Title: Getting Started with C++ Audio Programming for Game Development, Author: David Gouveia
Title: Lee Adams' Supercharged C++ Graphics, Author: Lee A. Adams
Title: Graphics Programming in C++: Writing Graphics Applications for Windows 98, Author: Mark Walmsley
Title: Computational Geometry and Computer Graphics in C++ / Edition 1, Author: Michael Laszlo
Title: Windows Animation Programming with C++, Author: Michael J. Young
Title: Starting Out with Games and Graphics in C++, Author: Tony Gaddis
Title: Plus Plus Games Programming, Author: Al Stevens
Title: Graphics Programming in Turbo C++: An Object-Oriented Approach, Author: Ben R. Ezzell
Title: The PC Graphics Handbook, Author: Julio Sanchez
Title: Cutting Edge 3D Game Programming with C++ with CD-ROM, Author: John Degoes
Title: Beginning C++ Through Game Programming, Second Edition / Edition 2, Author: Michael Dawson
Title: 4x4 Beyond Photoshop, Author: Adrian Ward
Title: Windows Graphics Programming with Borland C Plus Plus, Author: Loren Heiny
Title: Photo-Based 3D Graphics in C++: Compositing, Warping, Morphing, and Other Digital Special Effects, Author: Tim Wittenburg
Title: Real-Time 3D Terrain Engines Using C++ and DirectX9, Author: Greg Snook
Title: Windows Visualization Programming with C-C Plus Plus: 3d Visualization, Simulation, and Virtual Reality, Author: Lee A. Adams
Title: Animation Techniques in Win32: A C++ Programmer's Guide to DIBs, Palettes and Sprites, Author: Nigel Thompson
Title: Programming for Graphics Files: In C and C++, Author: John R. Levine

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